# Epic - ## Source Anchors - Master epic reference: `neon_sprawl_vision.plan.md` - Related modules: `` ## Ownership and success (Level 1) - **Ownership focus:** - **Success criteria:** — **playable in the client** for prototype slices, not server/Bruno-only proof. ## Objective ## Module Breakdown ### - - Responsibility: - Key contracts: - Dependencies: - Stage target: ## Implementation Slices (Backlog-Ready) ### Slice 1 - - Scope (server / content): - Scope (client): - Dependencies: - Acceptance criteria: - Server: - Client (Godot): - Telemetry hooks: - **Linear backlog:** `docs/plans/…` — create **server + client** issues in one pass; label client issues **`client`**. ### Slice 2 - - Scope (server / content): … - Scope (client): … - Dependencies: … - Acceptance criteria: - Server: … - Client (Godot): … - Telemetry hooks: … ## Risks and Mitigations - Risk: - Mitigation: ## Definition of Done - Prototype slices meet pass/fail gates **in the Godot client**, not Bruno-only ([vision — Prototype Scope](../../../neon_sprawl_vision.plan.md)). - **Server + client** Linear backlogs exist for every player-visible slice ([full-stack decomposition rule](../../../.cursor/rules/full-stack-epic-decomposition.md)). - Dependencies documented and stable. - Telemetry events emitted and visible. - No blocker defects for target phase.