using NeonSprawl.Server.Game.PositionState;
namespace NeonSprawl.Server.Game.Quests;
/// Registers quest progress persistence: PostgreSQL when configured, otherwise in-memory fallback (NEO-116).
public static class QuestStateServiceCollectionExtensions
{
public static IServiceCollection AddPlayerQuestStateStore(this IServiceCollection services, IConfiguration configuration)
{
var cs = configuration.GetConnectionString(PositionStateServiceCollectionExtensions.NeonSprawlConnectionStringName);
if (!string.IsNullOrWhiteSpace(cs))
{
services.AddSingleton();
}
else
{
services.AddSingleton();
}
return services;
}
}