using NeonSprawl.Server.Game.Encounters;
namespace NeonSprawl.Server.Tests.Game.Encounters;
public class EncounterDefinitionsWorldApiTests
{
/// Frozen prototype encounter id. Keep in sync with Bruno.
public const string PrototypeCombatPocket = "prototype_combat_pocket";
/// Frozen prototype grant sequence in catalog order. Keep in sync with Bruno.
public static readonly (string ItemId, int Quantity)[] FrozenPrototypeGrantsInOrder =
[
("scrap_metal_bulk", 10),
("contract_handoff_token", 1),
];
[Fact]
public async Task GetEncounterDefinitions_ShouldReturnSchemaV1_WithFrozenEncounterAndNestedRewardTable()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.GetAsync("/game/world/encounter-definitions");
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var body = await response.Content.ReadFromJsonAsync();
Assert.NotNull(body);
Assert.Equal(EncounterDefinitionsListResponse.CurrentSchemaVersion, body!.SchemaVersion);
Assert.NotNull(body.Encounters);
Assert.Single(body.Encounters);
var encounter = body.Encounters[0];
Assert.Equal(PrototypeCombatPocket, encounter.Id);
Assert.Equal("Prototype Combat Pocket", encounter.DisplayName);
Assert.NotNull(encounter.CompletionCriteria);
Assert.Equal("defeat_all_targets", encounter.CompletionCriteria.Kind);
Assert.Equal(
["prototype_npc_melee", "prototype_npc_ranged", "prototype_npc_elite"],
encounter.RequiredNpcInstanceIds);
Assert.NotNull(encounter.RewardTable);
Assert.Equal("prototype_combat_pocket_clear", encounter.RewardTable.Id);
Assert.Equal("Prototype Combat Pocket Clear", encounter.RewardTable.DisplayName);
Assert.Equal(FrozenPrototypeGrantsInOrder.Length, encounter.RewardTable.FixedGrants.Count);
for (var i = 0; i < FrozenPrototypeGrantsInOrder.Length; i++)
{
Assert.Equal(FrozenPrototypeGrantsInOrder[i].ItemId, encounter.RewardTable.FixedGrants[i].ItemId);
Assert.Equal(FrozenPrototypeGrantsInOrder[i].Quantity, encounter.RewardTable.FixedGrants[i].Quantity);
}
}
}