meta { name: Accept grid contract faction gate deny type: http seq: 10 } docs { NEO-137: prototype_quest_grid_contract requires completed operator chain and Grid Operators standing >= 15. Pre-request resets grid contract progress and prototype faction standing (stale state from prior seq 11 runs), then marks operator chain completed via POST …/__dev/quest-fixture (no rep delivery; standing 0). Quest fixture resetQuestIds also clears reward delivery + audit rows for reset quests. Success sibling: seq 11 Accept grid contract after operator chain (NEO-138 organic rep grant). } script:pre-request { const axios = require("axios"); const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl"); const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId"); const jsonHeaders = { headers: { "Content-Type": "application/json" } }; const chainQuestId = "prototype_quest_operator_chain"; const gridContractQuestId = "prototype_quest_grid_contract"; const prototypeFactionIds = [ "prototype_faction_grid_operators", "prototype_faction_rust_collective", ]; const fixture = await axios.post( `${baseUrl}/game/players/${playerId}/__dev/quest-fixture`, { schemaVersion: 1, resetQuestIds: [gridContractQuestId], resetFactionIds: prototypeFactionIds, completedQuestIds: [chainQuestId], }, { ...jsonHeaders, validateStatus: () => true }, ); if (fixture.status !== 200 || fixture.data?.applied !== true) { throw new Error( `quest-fixture failed: HTTP ${fixture.status} ${JSON.stringify(fixture.data)}`, ); } } post { url: {{baseUrl}}/game/players/{{playerId}}/quests/prototype_quest_grid_contract/accept body: json auth: none } body:json { { "schemaVersion": 1 } } tests { test("denies accept with faction_gate_blocked when standing below minStanding", function () { expect(res.getStatus()).to.equal(200); const body = res.getBody(); expect(body.schemaVersion).to.equal(1); expect(body.accepted).to.equal(false); expect(body.reasonCode).to.equal("faction_gate_blocked"); expect(body.quest).to.equal(undefined); }); }