using System.Net; using System.Net.Http.Json; using NeonSprawl.Server.Game.AbilityInput; using Xunit; namespace NeonSprawl.Server.Tests.Game.AbilityInput; public sealed class HotbarLoadoutApiTests { [Fact] public async Task GetHotbarLoadout_ShouldReturnEightSlots_WhenPlayerKnown() { await using var factory = new InMemoryWebApplicationFactory(); var client = factory.CreateClient(); var response = await client.GetAsync("/game/players/dev-local-1/hotbar-loadout"); Assert.Equal(HttpStatusCode.OK, response.StatusCode); var body = await response.Content.ReadFromJsonAsync(); Assert.NotNull(body); Assert.Equal(HotbarLoadoutResponse.CurrentSchemaVersion, body!.SchemaVersion); Assert.Equal(HotbarLoadoutResponse.SlotCountV1, body.SlotCount); Assert.Equal(HotbarLoadoutResponse.SlotCountV1, body.Slots.Count); Assert.All(body.Slots, slot => Assert.Null(slot.AbilityId)); } [Fact] public async Task PostHotbarLoadout_ShouldPersistBindings_AndRoundTripInGet() { await using var factory = new InMemoryWebApplicationFactory(); var client = factory.CreateClient(); var post = await client.PostAsJsonAsync( "/game/players/dev-local-1/hotbar-loadout", new HotbarLoadoutUpdateRequest { SchemaVersion = HotbarLoadoutUpdateRequest.CurrentSchemaVersion, Slots = [ new HotbarSlotBindingJson { SlotIndex = 0, AbilityId = PrototypeAbilityRegistry.PrototypePulse }, new HotbarSlotBindingJson { SlotIndex = 3, AbilityId = PrototypeAbilityRegistry.PrototypeBurst }, ], }); Assert.Equal(HttpStatusCode.OK, post.StatusCode); var postBody = await post.Content.ReadFromJsonAsync(); Assert.NotNull(postBody); Assert.True(postBody!.Updated); Assert.Null(postBody.ReasonCode); Assert.Equal(PrototypeAbilityRegistry.PrototypePulse, postBody.Loadout.Slots[0].AbilityId); Assert.Equal(PrototypeAbilityRegistry.PrototypeBurst, postBody.Loadout.Slots[3].AbilityId); var get = await client.GetFromJsonAsync("/game/players/dev-local-1/hotbar-loadout"); Assert.NotNull(get); Assert.Equal(PrototypeAbilityRegistry.PrototypePulse, get!.Slots[0].AbilityId); Assert.Equal(PrototypeAbilityRegistry.PrototypeBurst, get.Slots[3].AbilityId); } [Fact] public async Task PostHotbarLoadout_ShouldDenyOutOfBounds_WithReasonCode() { await using var factory = new InMemoryWebApplicationFactory(); var client = factory.CreateClient(); var post = await client.PostAsJsonAsync( "/game/players/dev-local-1/hotbar-loadout", new HotbarLoadoutUpdateRequest { SchemaVersion = HotbarLoadoutUpdateRequest.CurrentSchemaVersion, Slots = [new HotbarSlotBindingJson { SlotIndex = 8, AbilityId = PrototypeAbilityRegistry.PrototypePulse }], }); Assert.Equal(HttpStatusCode.OK, post.StatusCode); var body = await post.Content.ReadFromJsonAsync(); Assert.NotNull(body); Assert.False(body!.Updated); Assert.Equal(HotbarLoadoutApi.ReasonSlotOutOfBounds, body.ReasonCode); } [Fact] public async Task PostHotbarLoadout_ShouldDenyUnknownAbility_WithReasonCode() { await using var factory = new InMemoryWebApplicationFactory(); var client = factory.CreateClient(); var post = await client.PostAsJsonAsync( "/game/players/dev-local-1/hotbar-loadout", new HotbarLoadoutUpdateRequest { SchemaVersion = HotbarLoadoutUpdateRequest.CurrentSchemaVersion, Slots = [new HotbarSlotBindingJson { SlotIndex = 2, AbilityId = "missing_ability" }], }); Assert.Equal(HttpStatusCode.OK, post.StatusCode); var body = await post.Content.ReadFromJsonAsync(); Assert.NotNull(body); Assert.False(body!.Updated); Assert.Equal(HotbarLoadoutApi.ReasonUnknownAbility, body.ReasonCode); } }