namespace NeonSprawl.Server.Game.AbilityInput;
/// Persistence abstraction for per-player hotbar bindings (NEO-29).
public interface IPlayerHotbarLoadoutStore
{
bool TryGetBindings(string playerId, out IReadOnlyDictionary bindings);
bool TryUpsertBindings(string playerId, IReadOnlyList updates, out IReadOnlyDictionary bindings);
}
public readonly record struct HotbarSlotBinding(int SlotIndex, string AbilityId);