using NeonSprawl.Server.Game.Items;
namespace NeonSprawl.Server.Game.Encounters;
/// Stable deny reason codes for encounter completion operations (NEO-105).
public static class EncounterCompletionReasonCodes
{
public const string AlreadyCompleted = "already_completed";
public const string NotReady = "not_ready";
public const string UnknownEncounter = "unknown_encounter";
public const string UnknownRewardTable = "unknown_reward_table";
public const string InventoryStoreMissing = "inventory_store_missing";
/// Passthrough from .
public const string InventoryFull = PlayerInventoryReasonCodes.InventoryFull;
/// Passthrough from .
public const string InvalidItem = PlayerInventoryReasonCodes.InvalidItem;
/// Passthrough from .
public const string InvalidQuantity = PlayerInventoryReasonCodes.InvalidQuantity;
}