extends Node ## NEO-110: HTTP client for per-player encounter-progress GET (NEO-108). signal encounter_progress_received(snapshot: Dictionary) signal encounter_sync_failed(reason: String) const SCHEMA_VERSION := 1 @export var base_url: String = "http://127.0.0.1:5253" @export var dev_player_id: String = "dev-local-1" @export var injected_http: Node = null var _http: Node var _busy: bool = false func _ready() -> void: if injected_http != null: _http = injected_http else: _http = HTTPRequest.new() add_child(_http) if _http is HTTPRequest: (_http as HTTPRequest).timeout = 30.0 @warning_ignore("unsafe_method_access") _http.request_completed.connect(_on_request_completed) func request_sync_from_server() -> void: if _busy: return _busy = true var url := "%s/game/players/%s/encounter-progress" % [_base_root(), _player_path_segment()] var err: Error = _http.request(url) if err != OK: var reason := "GET failed to start (%s)" % err push_warning("EncounterProgressClient: %s" % reason) _busy = false encounter_sync_failed.emit(reason) func encounter_row(encounter_id: String, snapshot: Dictionary = {}) -> Dictionary: var encounters: Variant = snapshot.get("encounters", null) if encounters == null or not encounters is Array: return {} for row_variant in encounters as Array: if not row_variant is Dictionary: continue var row: Dictionary = row_variant if str(row.get("encounterId", "")) == encounter_id: return row return {} func _base_root() -> String: return base_url.strip_edges().rstrip("/") func _player_path_segment() -> String: return dev_player_id.strip_edges() static func parse_encounter_progress_json(text: String) -> Variant: var parsed: Variant = JSON.parse_string(text) if not parsed is Dictionary: return null var root: Dictionary = parsed if int(root.get("schemaVersion", -1)) != SCHEMA_VERSION: return null var encounters: Variant = root.get("encounters", null) if encounters == null or not encounters is Array: return null if str(root.get("playerId", "")).strip_edges().is_empty(): return null return root func _on_request_completed( result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray ) -> void: _busy = false if result != HTTPRequest.RESULT_SUCCESS: var reason := "HTTP failed (result=%s)" % result push_warning("EncounterProgressClient: %s" % reason) encounter_sync_failed.emit(reason) return if response_code == 404: var reason404 := "HTTP 404 (player unknown)" push_warning("EncounterProgressClient: %s" % reason404) encounter_sync_failed.emit(reason404) return if response_code < 200 or response_code >= 300: var reason_code := "HTTP %s" % response_code push_warning("EncounterProgressClient: %s" % reason_code) encounter_sync_failed.emit(reason_code) return var text := body.get_string_from_utf8() var snapshot: Variant = parse_encounter_progress_json(text) if snapshot == null: var reason_json := "non-JSON body or schemaVersion mismatch" push_warning("EncounterProgressClient: %s" % reason_json) encounter_sync_failed.emit(reason_json) return encounter_progress_received.emit(snapshot as Dictionary)