meta { name: GET skill progression type: http seq: 1 } docs { NEO-37: per-player read model; join with GET /game/world/skill-definitions for display names. } get { url: {{baseUrl}}/game/players/dev-local-1/skill-progression body: none auth: none } tests { test("returns 200 JSON with schema v1 and skills array", function () { expect(res.getStatus()).to.equal(200); expect(res.getHeader("content-type")).to.contain("application/json"); const body = res.getBody(); expect(body.schemaVersion).to.equal(1); expect(body.playerId).to.equal("dev-local-1"); expect(body.skills).to.be.an("array"); expect(body.skills.length).to.equal(3); }); test("frozen prototype trio with default xp and level", function () { const body = res.getBody(); const intrusion = body.skills.find((x) => x.id === "intrusion"); expect(intrusion).to.be.an("object"); expect(intrusion.xp).to.equal(0); expect(intrusion.level).to.equal(1); const ids = new Set(body.skills.map((x) => x.id)); expect(ids.has("salvage")).to.equal(true); expect(ids.has("refine")).to.equal(true); expect(ids.has("intrusion")).to.equal(true); }); }