using System.Linq; using System.Net; using System.Net.Http.Json; using NeonSprawl.Server.Game.Skills; using Xunit; namespace NeonSprawl.Server.Tests.Game.Skills; public sealed class SkillProgressionSnapshotApiTests { [Fact] public async Task GetSkillProgression_ShouldReturnNotFound_WhenPlayerUnknown() { // Arrange await using var factory = new InMemoryWebApplicationFactory(); var client = factory.CreateClient(); // Act var response = await client.GetAsync("/game/players/missing-player/skill-progression"); // Assert Assert.Equal(HttpStatusCode.NotFound, response.StatusCode); } [Fact] public async Task GetSkillProgression_ShouldReturnSchemaV1_WithDefaultXpAndLevel_ForFrozenTrioInIdOrder() { // Arrange await using var factory = new InMemoryWebApplicationFactory(); var client = factory.CreateClient(); // Act var response = await client.GetAsync("/game/players/dev-local-1/skill-progression"); // Assert Assert.Equal(HttpStatusCode.OK, response.StatusCode); var body = await response.Content.ReadFromJsonAsync(); Assert.NotNull(body); Assert.Equal(SkillProgressionSnapshotResponse.CurrentSchemaVersion, body!.SchemaVersion); Assert.Equal("dev-local-1", body.PlayerId); Assert.NotNull(body.Skills); var ids = body.Skills.Select(static s => s.Id).ToList(); Assert.Equal(new[] { "intrusion", "refine", "salvage" }, ids); Assert.All( body.Skills, s => { Assert.Equal(0, s.Xp); Assert.Equal(1, s.Level); }); } }