using NeonSprawl.Server.Game.PositionState; namespace NeonSprawl.Server.Game.Quests; /// Registers quest progress persistence: PostgreSQL when configured, otherwise in-memory fallback (NEO-116). public static class QuestStateServiceCollectionExtensions { public static IServiceCollection AddPlayerQuestStateStore(this IServiceCollection services, IConfiguration configuration) { var cs = configuration.GetConnectionString(PositionStateServiceCollectionExtensions.NeonSprawlConnectionStringName); if (!string.IsNullOrWhiteSpace(cs)) { services.AddSingleton(); } else { services.AddSingleton(); } return services; } }