namespace NeonSprawl.Server.Game.Gathering; /// Result of (NEO-61). public enum ResourceNodeInstanceMutationKind { /// Validation or depletion deny — capacity unchanged when already depleted. Denied, /// Decrement applied and persisted. Applied, } /// Populated when is . /// Authoritative snapshot after apply, or current snapshot on depletion deny; null for unknown node. public readonly record struct ResourceNodeInstanceMutationOutcome( ResourceNodeInstanceMutationKind Kind, string? ReasonCode, ResourceNodeInstanceSnapshot? Snapshot);