extends Node ## NEO-32: prototype HTTP client for [code]GET /game/players/{id}/cooldown-snapshot[/code]. signal snapshot_received(snapshot: Dictionary) @export var base_url: String = "http://127.0.0.1:5253" @export var dev_player_id: String = "dev-local-1" @export var injected_http: Node = null var _http: Node var _busy: bool = false func _ready() -> void: if injected_http != null: _http = injected_http else: _http = HTTPRequest.new() add_child(_http) if _http is HTTPRequest: (_http as HTTPRequest).timeout = 30.0 @warning_ignore("unsafe_method_access") _http.request_completed.connect(_on_request_completed) func request_sync_from_server() -> void: if _busy: return _busy = true var url := "%s/game/players/%s/cooldown-snapshot" % [_base_root(), _player_path_segment()] var err: Error = _http.request(url) if err != OK: push_warning("CooldownSnapshotClient: GET failed to start (%s)" % err) _busy = false func _base_root() -> String: return base_url.strip_edges().rstrip("/") func _player_path_segment() -> String: return dev_player_id.strip_edges() func _on_request_completed( result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray ) -> void: _busy = false if result != HTTPRequest.RESULT_SUCCESS: push_warning("CooldownSnapshotClient: HTTP failed (result=%s)" % result) return if response_code == 404: push_warning("CooldownSnapshotClient: HTTP 404 (player unknown)") return if response_code < 200 or response_code >= 300: push_warning("CooldownSnapshotClient: HTTP %s" % response_code) return var text := body.get_string_from_utf8() var parsed: Variant = JSON.parse_string(text) if not parsed is Dictionary: push_warning("CooldownSnapshotClient: non-JSON body") return snapshot_received.emit(parsed as Dictionary)