using Microsoft.AspNetCore.HttpLogging; using NeonSprawl.Server.Game.Interaction; using NeonSprawl.Server.Game.PositionState; var builder = WebApplication.CreateBuilder(args); builder.Services.AddPositionStateStore(builder.Configuration); if (builder.Environment.IsDevelopment()) { builder.Services.AddHttpLogging(o => { o.LoggingFields = HttpLoggingFields.RequestMethod | HttpLoggingFields.RequestPath | HttpLoggingFields.ResponseStatusCode | HttpLoggingFields.Duration; }); } var app = builder.Build(); if (app.Environment.IsDevelopment()) { app.UseHttpLogging(); } app.MapGet("/", () => Results.Text( "Neon Sprawl game server — GET /health for JSON status.", "text/plain")); app.MapGet("/health", () => Results.Json(new { status = "ok", service = "NeonSprawl.Server", })); app.MapPositionStateApi(); app.MapInteractionApi(); app.Run();