using System.Text.Json.Serialization;
namespace NeonSprawl.Server.Game.Factions;
/// JSON body for GET /game/players/{{id}}/faction-standing (NEO-139).
public sealed class FactionStandingSnapshotResponse
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; } = CurrentSchemaVersion;
[JsonPropertyName("playerId")]
public required string PlayerId { get; init; }
/// One row per catalog faction id. Consumers must treat this as unordered and key rows by — array order is not part of the public contract.
[JsonPropertyName("factions")]
public required IReadOnlyList Factions { get; init; }
}
/// Current standing for one faction (missing store row reads as neutral 0).
public sealed class FactionStandingRowJson
{
[JsonPropertyName("id")]
public required string Id { get; init; }
[JsonPropertyName("standing")]
public int Standing { get; init; }
}