# Manual QA — NEO-44 (combat defeat → gig XP, not skill XP) Reference: [implementation plan](../plans/NEO-44-implementation-plan.md), [NEO-82 plan](../plans/NEO-82-implementation-plan.md) (cast defeat spine), [progression.md](../game-design/progression.md). ## Preconditions - Run `NeonSprawl.Server` from `server/NeonSprawl.Server` (`dotnet run`; default `http://localhost:5253`). - Player **`dev-local-1`** (default seed). - For a clean gig XP baseline on in-memory mode, restart the server before the defeat spine. ```bash BASE=http://localhost:5253 ID=dev-local-1 ``` ## Automated coverage - `GigProgressionSnapshotApiTests`, `CombatDefeatGigXpGrantTests`, `AbilityCastApiTests.PostAbilityCast_ShouldGrantGigXpOnceOnDefeat_WithoutChangingSkillProgression` - Bruno: `bruno/neon-sprawl-server/gig-progression/` ## 1. Fresh gig snapshot ```bash curl -sS "${BASE}/game/players/${ID}/gig-progression" ``` Expect **`schemaVersion` 1**, **`mainGigId` `"breach"`**, one gig row with **`xp` 0** and **`level` 1** (fresh in-memory server). ## 2. Baseline skill snapshot (control) ```bash curl -sS "${BASE}/game/players/${ID}/skill-progression" | jq '.skills[] | select(.id=="salvage" or .id=="refine")' ``` Note **`salvage`** and **`refine`** **`xp`** values — combat defeat must not change them. ## 3. Defeat `prototype_target_alpha` (four pulses) Move in range, bind pulse, lock alpha, cast four times with ~3.2s between casts (or run Bruno **`Get gig progression after defeat spine.bru`**). Minimal curl sequence (slot 0): ```bash curl -sS -X POST "${BASE}/game/players/${ID}/hotbar-loadout" \ -H "Content-Type: application/json" \ -d '{"schemaVersion":1,"slots":[{"slotIndex":0,"abilityId":"prototype_pulse"}]}' curl -sS -X POST "${BASE}/game/players/${ID}/target/select" \ -H "Content-Type: application/json" \ -d '{"schemaVersion":1,"targetId":"prototype_target_alpha"}' # Repeat cast (respect 3s pulse cooldown between each): curl -sS -X POST "${BASE}/game/players/${ID}/ability-cast" \ -H "Content-Type: application/json" \ -d '{"schemaVersion":1,"slotIndex":0,"abilityId":"prototype_pulse","targetId":"prototype_target_alpha"}' ``` Fourth accept should show **`targetDefeated": true`**. Fifth cast should deny **`target_defeated`**. ## 4. Verify gig XP granted once ```bash curl -sS "${BASE}/game/players/${ID}/gig-progression" ``` Expect **`breach`** row **`xp` 25** (one defeat transition). ## 5. Verify skill XP unchanged Re-run step 2 — **`salvage`** and **`refine`** **`xp`** must match the pre-defeat baseline. ## Invariant Combat encounters grant **gig XP on main gig only** ([progression.md](../game-design/progression.md)). Mission/scripted skill payouts use **`mission_reward`** via E2.M2 ([NEO-43](./NEO-43.md)) — not the combat defeat path.