using System.Net;
using System.Net.Http.Json;
using System.Text;
using NeonSprawl.Server.Game.Interaction;
using NeonSprawl.Server.Game.PositionState;
using Xunit;
namespace NeonSprawl.Server.Tests.Game.Interaction;
/// Integration tests for (NS-18).
public class InteractionApiTests
{
[Fact]
public async Task PostInteract_ShouldAllow_WhenExactlyAtHorizontalRadius()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var move = new MoveCommandRequest
{
SchemaVersion = MoveCommandRequest.CurrentSchemaVersion,
Target = new PositionVector { X = 3, Y = 0, Z = 0 },
};
var moveResponse = await client.PostAsJsonAsync("/game/players/dev-local-1/move", move);
// Act
var response = await client.PostAsJsonAsync(
"/game/players/dev-local-1/interact",
new InteractionRequest
{
SchemaVersion = InteractionRequest.CurrentSchemaVersion,
InteractableId = PrototypeInteractableRegistry.PrototypeTerminalId,
});
// Assert
var body = await response.Content.ReadFromJsonAsync();
Assert.Equal(HttpStatusCode.OK, moveResponse.StatusCode);
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
Assert.NotNull(body);
Assert.True(body!.Allowed);
}
[Fact]
public async Task PostInteract_ShouldAllow_WhenPlayerInHorizontalRange()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var move = new MoveCommandRequest
{
SchemaVersion = MoveCommandRequest.CurrentSchemaVersion,
Target = new PositionVector { X = 0, Y = 0.9, Z = 0 },
};
var moveResp = await client.PostAsJsonAsync("/game/players/dev-local-1/move", move);
var req = new InteractionRequest
{
SchemaVersion = InteractionRequest.CurrentSchemaVersion,
InteractableId = PrototypeInteractableRegistry.PrototypeTerminalId,
};
// Act
var response = await client.PostAsJsonAsync("/game/players/dev-local-1/interact", req);
// Assert
Assert.Equal(HttpStatusCode.OK, moveResp.StatusCode);
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var body = await response.Content.ReadFromJsonAsync();
Assert.NotNull(body);
Assert.True(body!.Allowed);
Assert.Null(body.ReasonCode);
Assert.Equal(PrototypeInteractableRegistry.PrototypeTerminalId, body.InteractableId);
Assert.NotNull(body.Payload);
Assert.Equal("placeholder", body.Payload!.Kind);
}
[Fact]
public async Task PostInteract_ShouldDenyOutOfRange_WhenPlayerSeededFarFromTerminal()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var req = new InteractionRequest
{
SchemaVersion = InteractionRequest.CurrentSchemaVersion,
InteractableId = PrototypeInteractableRegistry.PrototypeTerminalId,
};
// Act
var response = await client.PostAsJsonAsync("/game/players/dev-local-1/interact", req);
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var body = await response.Content.ReadFromJsonAsync();
Assert.NotNull(body);
Assert.False(body!.Allowed);
Assert.Equal(InteractionApi.ReasonOutOfRange, body.ReasonCode);
}
[Fact]
public async Task PostInteract_ShouldDenyUnknownInteractable_WhenIdNotInRegistry()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var req = new InteractionRequest
{
SchemaVersion = InteractionRequest.CurrentSchemaVersion,
InteractableId = "no_such_thing",
};
// Act
var response = await client.PostAsJsonAsync("/game/players/dev-local-1/interact", req);
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var body = await response.Content.ReadFromJsonAsync();
Assert.NotNull(body);
Assert.False(body!.Allowed);
Assert.Equal(InteractionApi.ReasonUnknownInteractable, body.ReasonCode);
}
[Fact]
public async Task PostInteract_ShouldBeCaseInsensitive_ForInteractableId()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var move = new MoveCommandRequest
{
SchemaVersion = MoveCommandRequest.CurrentSchemaVersion,
Target = new PositionVector { X = 0, Y = 0, Z = 0 },
};
var moveResponse = await client.PostAsJsonAsync("/game/players/dev-local-1/move", move);
var req = new InteractionRequest
{
SchemaVersion = InteractionRequest.CurrentSchemaVersion,
InteractableId = " PROTOTYPE_TERMINAL ",
};
// Act
var response = await client.PostAsJsonAsync("/game/players/dev-local-1/interact", req);
// Assert
var body = await response.Content.ReadFromJsonAsync();
Assert.Equal(HttpStatusCode.OK, moveResponse.StatusCode);
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
Assert.NotNull(body);
Assert.True(body!.Allowed);
}
[Fact]
public async Task PostInteract_ShouldReturnBadRequest_WhenSchemaVersionWrong()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var req = new InteractionRequest
{
SchemaVersion = 999,
InteractableId = PrototypeInteractableRegistry.PrototypeTerminalId,
};
// Act
var response = await client.PostAsJsonAsync("/game/players/dev-local-1/interact", req);
// Assert
Assert.Equal(HttpStatusCode.BadRequest, response.StatusCode);
}
[Fact]
public async Task PostInteract_ShouldReturnBadRequest_WhenInteractableIdMissing()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var content = new StringContent(
$"{{\"schemaVersion\":{InteractionRequest.CurrentSchemaVersion}}}",
Encoding.UTF8,
"application/json");
// Act
var response = await client.PostAsync("/game/players/dev-local-1/interact", content);
// Assert
Assert.Equal(HttpStatusCode.BadRequest, response.StatusCode);
}
[Fact]
public async Task PostInteract_ShouldReturnBadRequest_WhenInteractableIdWhitespaceOnly()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var req = new InteractionRequest
{
SchemaVersion = InteractionRequest.CurrentSchemaVersion,
InteractableId = " \t ",
};
// Act
var response = await client.PostAsJsonAsync("/game/players/dev-local-1/interact", req);
// Assert
Assert.Equal(HttpStatusCode.BadRequest, response.StatusCode);
}
[Fact]
public async Task PostInteract_ShouldReturnNotFound_WhenPlayerUnknown()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var req = new InteractionRequest
{
SchemaVersion = InteractionRequest.CurrentSchemaVersion,
InteractableId = PrototypeInteractableRegistry.PrototypeTerminalId,
};
// Act
var response = await client.PostAsJsonAsync("/game/players/nobody-here/interact", req);
// Assert
Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
}
[Fact]
public async Task PostInteract_ShouldReflectNewPosition_AfterMove()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var far = await client.PostAsJsonAsync(
"/game/players/dev-local-1/interact",
new InteractionRequest
{
SchemaVersion = InteractionRequest.CurrentSchemaVersion,
InteractableId = PrototypeInteractableRegistry.PrototypeTerminalId,
});
// Assert
Assert.Equal(HttpStatusCode.OK, far.StatusCode);
var farBody = await far.Content.ReadFromJsonAsync();
Assert.False(farBody!.Allowed);
Assert.Equal(InteractionApi.ReasonOutOfRange, farBody.ReasonCode);
// Act
var move = new MoveCommandRequest
{
SchemaVersion = MoveCommandRequest.CurrentSchemaVersion,
Target = new PositionVector { X = 0, Y = 0, Z = 0 },
};
var moveResponse = await client.PostAsJsonAsync("/game/players/dev-local-1/move", move);
// Assert
Assert.Equal(HttpStatusCode.OK, moveResponse.StatusCode);
// Act
var near = await client.PostAsJsonAsync(
"/game/players/dev-local-1/interact",
new InteractionRequest
{
SchemaVersion = InteractionRequest.CurrentSchemaVersion,
InteractableId = PrototypeInteractableRegistry.PrototypeTerminalId,
});
// Assert
Assert.Equal(HttpStatusCode.OK, near.StatusCode);
var nearBody = await near.Content.ReadFromJsonAsync();
Assert.True(nearBody!.Allowed);
}
[Fact]
public async Task PostInteract_ShouldAllowResourceNode_WhenPlayerInRangeOfResourceAnchor()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var move = new MoveCommandRequest
{
SchemaVersion = MoveCommandRequest.CurrentSchemaVersion,
Target = new PositionVector { X = 12, Y = 0.9, Z = -6 },
};
var moveResponse = await client.PostAsJsonAsync("/game/players/dev-local-1/move", move);
// Act
var response = await client.PostAsJsonAsync(
"/game/players/dev-local-1/interact",
new InteractionRequest
{
SchemaVersion = InteractionRequest.CurrentSchemaVersion,
InteractableId = PrototypeInteractableRegistry.PrototypeResourceNodeAlphaId,
});
// Assert
var body = await response.Content.ReadFromJsonAsync();
Assert.Equal(HttpStatusCode.OK, moveResponse.StatusCode);
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
Assert.NotNull(body);
Assert.True(body!.Allowed);
Assert.Equal(PrototypeInteractableRegistry.PrototypeResourceNodeAlphaId, body.InteractableId);
}
[Fact]
public async Task PostInteract_ShouldDenyOutOfRange_ForResourceNode_WhenPlayerFar()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
// Act
var response = await client.PostAsJsonAsync(
"/game/players/dev-local-1/interact",
new InteractionRequest
{
SchemaVersion = InteractionRequest.CurrentSchemaVersion,
InteractableId = PrototypeInteractableRegistry.PrototypeResourceNodeAlphaId,
});
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var body = await response.Content.ReadFromJsonAsync();
Assert.NotNull(body);
Assert.False(body!.Allowed);
Assert.Equal(InteractionApi.ReasonOutOfRange, body.ReasonCode);
}
}