extends GdUnitTestSuite ## Covers [code]cooldown_state.gd[/code] snapshot math (NEO-32). ## Paired with [code]main.gd[/code] wiring when that file changes (pre-commit). const CooldownStateScript := preload("res://scripts/cooldown_state.gd") func test_remaining_is_zero_when_end_before_server_time() -> void: # Arrange — server anchor after end → slot reads as ready. var state: RefCounted = CooldownStateScript.new() var snap := { "serverTimeUtc": "2026-01-01T12:01:00.000Z", "slots": [{"slotIndex": 0, "cooldownEndsAtUtc": "2026-01-01T12:00:05.000Z"}], } # Act state.call("apply_snapshot", snap) var rem: float = state.call("remaining_for_slot", 0) as float # Assert assert_that(rem).is_equal(0.0) func test_remaining_positive_when_end_after_server_time() -> void: # Arrange var state: RefCounted = CooldownStateScript.new() var snap := { "serverTimeUtc": "2026-01-01T12:00:00.000Z", "slots": [{"slotIndex": 0, "cooldownEndsAtUtc": "2026-01-01T12:00:10.000Z"}], } # Act state.call("apply_snapshot", snap) var rem: float = state.call("remaining_for_slot", 0) as float # Assert assert_that(rem).is_greater(9.0) assert_that(rem).is_less(11.0) func test_invalid_server_time_string_does_not_lock_slot_ready() -> void: # Arrange: bogus ISO parses as 0; anchor must fall back so slot 0 is not stuck cooling. var state: RefCounted = CooldownStateScript.new() var snap := {"serverTimeUtc": "__not_iso__", "slots": [{"slotIndex": 0}]} # Act state.call("apply_snapshot", snap) var cooling: bool = bool(state.call("is_slot_cooling", 0)) # Assert assert_that(cooling).is_false()