# E8.M1 — PartyAndMatchAssembly ## Summary | Field | Value | |--------|--------| | **Module ID** | E8.M1 | | **Epic** | [Epic 8 — Social / Guild](../epics/epic_08_social_guild.md) | | **Stage target** | Pre-production | | **Status** | Planned (see [dependency register](module_dependency_register.md)) | ## Purpose Party creation, invites, ready-state, and party-scoped hooks for cooperative activities, anchored on player identity/selection from [E1.M3](E1_M3_InteractionAndTargetingLayer.md). ## Responsibilities - Server-authoritative `PartyState`; `InviteEvent` lifecycle; optional `RolePreference` for matchmaking. ## Key contracts | Contract | Role | |----------|------| | `PartyState` | Members, leader, ready flags. | | `InviteEvent` | Invite, accept, decline, timeout. | | `RolePreference` | Role or build hints for assembly. | ## Module dependencies - **E1.M3** — InteractionAndTargetingLayer. ## Dependents (by design) - **E5.M4** — GroupCombatScaling. - **E8.M2** — GuildCorpProgressionState. - **E7.M1** — [QuestStateMachine](E7_M1_QuestStateMachine.md) when `QuestDef` uses party credit or leader-only turn-in ([quest scope](quest_scope_and_party.md)). ## Related implementation slices Epic 8 **Slice 1** — `party_formed`, `party_disbanded`, invite failures. ## Source anchors - Master plan: [`neon_sprawl_vision.plan.md`](../../../neon_sprawl_vision.plan.md) — Epic 8. - [Module dependency register](module_dependency_register.md)