namespace NeonSprawl.Server.Game.Npc; /// Prototype NPC behavior states (NEO-93). Wire names are stable for NEO-94 JSON. public enum NpcBehaviorState { Idle, Aggro, TelegraphWindup, AttackExecute, Recover, } /// Stable snake_case wire names for . public static class NpcBehaviorStateWire { /// Returns the JSON wire name for . public static string ToWireName(NpcBehaviorState state) => state switch { NpcBehaviorState.Idle => "idle", NpcBehaviorState.Aggro => "aggro", NpcBehaviorState.TelegraphWindup => "telegraph_windup", NpcBehaviorState.AttackExecute => "attack_execute", NpcBehaviorState.Recover => "recover", _ => throw new ArgumentOutOfRangeException(nameof(state), state, null), }; }