using NeonSprawl.Server.Game.PositionState; namespace NeonSprawl.Server.Game.Items; /// Registers inventory persistence: PostgreSQL when configured, otherwise in-memory fallback (NEO-54). public static class PlayerInventoryServiceCollectionExtensions { public static IServiceCollection AddPlayerInventoryStore(this IServiceCollection services, IConfiguration configuration) { var cs = configuration.GetConnectionString(PositionStateServiceCollectionExtensions.NeonSprawlConnectionStringName); if (!string.IsNullOrWhiteSpace(cs)) { services.AddSingleton(); } else { services.AddSingleton(); } return services; } }