using System.Text.Json.Serialization;
namespace NeonSprawl.Server.Game.AbilityInput;
/// POST body for ability cast intent (NEO-31).
public sealed class AbilityCastRequest
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; }
[JsonPropertyName("slotIndex")]
public int SlotIndex { get; init; }
[JsonPropertyName("abilityId")]
public string? AbilityId { get; init; }
///
/// Must match the server's current combat lock (same string as GET …/target lockedTargetId) for
/// accepted: true; NEO-28 adds invalid_target / out_of_range denies when it does not.
///
[JsonPropertyName("targetId")]
public string? TargetId { get; init; }
}
/// Combat outcome block on successful cast accept (NEO-82).
public sealed class CombatResolutionJson
{
[JsonPropertyName("abilityId")]
public required string AbilityId { get; init; }
[JsonPropertyName("targetId")]
public required string TargetId { get; init; }
[JsonPropertyName("damageDealt")]
public int DamageDealt { get; init; }
[JsonPropertyName("targetRemainingHp")]
public int TargetRemainingHp { get; init; }
[JsonPropertyName("targetDefeated")]
public bool TargetDefeated { get; init; }
}
/// POST response for cast submit (prototype accept/deny; NEO-31 + NEO-28 target rules).
public sealed class AbilityCastResponse
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; } = CurrentSchemaVersion;
[JsonPropertyName("accepted")]
public bool Accepted { get; init; }
[JsonPropertyName("reasonCode")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public string? ReasonCode { get; init; }
/// Present only when is true after combat resolve (NEO-82).
[JsonPropertyName("combatResolution")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public CombatResolutionJson? CombatResolution { get; init; }
}