# .NET bin/ # Allow GdUnit4 CLI scripts (path contains …/gdUnit4/bin/, not build output). !client/addons/gdUnit4/bin/ !client/addons/gdUnit4/bin/** obj/ out/ *.user *.suo *.userosscache .vs/ # Godot 4 .import/ export_presets.cfg *.translation # Mono build artifacts if you enable C# on the client later client/.godot/ client/reports/ client/addons/gdUnit4/GdUnitRunner.cfg # OS / editor .DS_Store *.swp .idea/ # Local secrets .env .env.*.local # Content validation (optional local venv) .venv-content/ /.venv-gd # VS Code / Cursor — machine-local settings (e.g. Godot editor path) .vscode/settings.json # VS Code C# Dev Tools - Auto-generated runners .vscodecsdt/