extends Node ## NS-18 / NEO-25: POST InteractionRequest; prints server allow/deny to Output (prototype). ## [kbd]E[/kbd] → [code]prototype_terminal[/code]; [kbd]R[/kbd] → nearest in-range ## [code]resource_node[/code] ([code]main.gd[/code] + [code]prototype_interactable_picker.gd[/code]). ## Key handling is delegated from ## [code]main.gd[/code] [method Node._unhandled_key_input] (see [method post_interact_terminal] / ## [method post_interact_id]) so the embedded Game dock still receives E/R reliably. signal interaction_result_received(interactable_id: String, allowed: bool, reason_code: String) signal interaction_request_failed(interactable_id: String, reason: String) const ID_TERMINAL := "prototype_terminal" const ID_RESOURCE_NODE := "prototype_resource_node_alpha" @export var base_url: String = "http://127.0.0.1:5253" @export var dev_player_id: String = "dev-local-1" ## GdUnit: inject a mock transport (same pattern as [code]TargetSelectionClient[/code] test double). @export var injected_http: Node = null var _http: Node var _busy: bool = false ## While an HTTP POST is in flight, the latest [code]interactableId[/code] from a new press ## overwrites this slot (last wins); [method _try_flush_pending] runs the next POST after ## [signal HTTPRequest.request_completed]. var _pending_interactable_id: String = "" var _current_interactable_id: String = "" func _ready() -> void: if injected_http != null: _http = injected_http else: _http = HTTPRequest.new() add_child(_http) if _http is HTTPRequest: (_http as HTTPRequest).timeout = 30.0 @warning_ignore("unsafe_method_access") _http.request_completed.connect(_on_request_completed) func post_interact_terminal() -> void: _post_interact(ID_TERMINAL) func post_interact_resource() -> void: _post_interact(ID_RESOURCE_NODE) func post_interact_id(interactable_id: String) -> void: _post_interact(interactable_id) func _base_root() -> String: return base_url.strip_edges().rstrip("/") func _post_interact(interactable_id: String) -> void: if _busy: _pending_interactable_id = interactable_id return _start_post(interactable_id) func _start_post(interactable_id: String) -> void: _current_interactable_id = interactable_id _busy = true var url := "%s/game/players/%s/interact" % [_base_root(), dev_player_id.strip_edges()] var payload := {"schemaVersion": 1, "interactableId": interactable_id} var body := JSON.stringify(payload) var headers := PackedStringArray(["Content-Type: application/json"]) var err: Error = _http.request(url, headers, HTTPClient.METHOD_POST, body) if err != OK: push_warning("InteractionRequestClient: POST failed to start (%s)" % err) _busy = false interaction_request_failed.emit(interactable_id, "POST failed to start (%s)" % err) _try_flush_pending() func _try_flush_pending() -> void: var next: String = _pending_interactable_id _pending_interactable_id = "" if not next.is_empty() and not _busy: _start_post(next) func _on_request_completed( _result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray ) -> void: _busy = false var text := body.get_string_from_utf8() var id_echo: String = _current_interactable_id if response_code == 200: var parsed: Variant = JSON.parse_string(text) if parsed is Dictionary: var d: Dictionary = parsed var allowed: bool = bool(d.get("allowed", false)) var reason: Variant = d.get("reasonCode", null) var reason_str := "" if not allowed and reason != null: reason_str = str(reason) if allowed: print("Interaction [%s]: allowed=true (reasonCode omitted on success)" % id_echo) else: print("Interaction [%s]: allowed=false reasonCode=%s" % [id_echo, reason_str]) interaction_result_received.emit(id_echo, allowed, reason_str) _try_flush_pending() return interaction_request_failed.emit(id_echo, "non-JSON body") _try_flush_pending() return print("Interaction [%s]: HTTP %s body=%s" % [id_echo, response_code, text]) interaction_request_failed.emit(id_echo, "HTTP %s" % response_code) _try_flush_pending()