using System.Text.Json.Serialization;
namespace NeonSprawl.Server.Game.Skills;
/// JSON body for GET /game/world/skill-definitions (NEO-36).
public sealed class SkillDefinitionsListResponse
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; } = CurrentSchemaVersion;
/// Loaded skills ordered by stable id (ordinal), matching .
[JsonPropertyName("skills")]
public required IReadOnlyList Skills { get; init; }
}
/// One row in the read-only skill definition projection.
public sealed class SkillDefinitionJson
{
[JsonPropertyName("id")]
public required string Id { get; init; }
[JsonPropertyName("displayName")]
public required string DisplayName { get; init; }
[JsonPropertyName("category")]
public required string Category { get; init; }
[JsonPropertyName("allowedXpSourceKinds")]
public required IReadOnlyList AllowedXpSourceKinds { get; init; }
}