extends RefCounted ## CylinderShape3D.radius fudge vs mesh for procedural QA bumps (spawned in random_floor_bumps.gd). ## Used by `player.gd` (idle lip escape). Change here only. ## (NS-19 tracked movement/step UX; unrelated to this script name.) ## Group name for spawned bump meshes; `player.gd` queries it for proximity escape. const RANDOM_FLOOR_BUMP_MESH_GROUP: String = "random_floor_bump_mesh" const COLLISION_RADIUS_EXTRA: float = 0.105 const COLLISION_RADIUS_MAX: float = 0.82