# E2.M2 — XpAwardAndLevelEngine ## Summary | Field | Value | |--------|--------| | **Module ID** | E2.M2 | | **Epic** | [Epic 2 — Skills and Progression Framework](../epics/epic_02_skills_and_progression.md) | | **Stage target** | Prototype | | **Status** | In Progress (see [dependency register](module_dependency_register.md)) | ## Implementation snapshot **Linear (label `E2.M2`):** [Epic 2 project](https://linear.app/neon-sprawl/project/epic-2-classless-skill-and-progression-framework-5200f84bf8b6) — **Slice 2:** [NEO-37](https://linear.app/neon-sprawl/issue/NEO-37) (progression read snapshot) → [NEO-38](https://linear.app/neon-sprawl/issue/NEO-38) (apply grant + allowlist + level-up) → [NEO-39](https://linear.app/neon-sprawl/issue/NEO-39) (data-driven `LevelCurve` + CI); [NEO-40](https://linear.app/neon-sprawl/issue/NEO-40) (telemetry hook sites) after NEO-38, parallel with NEO-39. **Slice 3 integration** (multi-label where noted): [NEO-41](https://linear.app/neon-sprawl/issue/NEO-41), [NEO-42](https://linear.app/neon-sprawl/issue/NEO-42), [NEO-43](https://linear.app/neon-sprawl/issue/NEO-43), [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44). **NEO-37 landed:** versioned **`GET /game/players/{id}/skill-progression`** ([implementation plan](../../plans/NEO-37-implementation-plan.md)) — `SkillProgressionSnapshotApi` / `SkillProgressionSnapshotDtos` under `server/NeonSprawl.Server/Game/Skills/`; one row per `ISkillDefinitionRegistry` skill (**xp** 0, **level** 1 until grants persist); **`404`** when the player has no position (same gate as **`GET …/cooldown-snapshot`**). Bruno **`bruno/neon-sprawl-server/skill-progression/`**; manual QA **[`NEO-37.md`](../../manual-qa/NEO-37.md)**; **[server README — Skill progression snapshot (NEO-37)](../../../server/README.md#skill-progression-snapshot-neo-37)**. **Still backlog within this module:** applying XP grants, `LevelCurve`, `LevelUpEvent`, telemetry hook sites (**NEO-38** onward). Keep this paragraph and [documentation tracking](documentation_and_implementation_alignment.md) in sync as Slice 2 stories merge. ## Purpose Central server-authoritative engine for **non-combat skill** progression: applying XP grants, resolving levels against data-driven curves, and emitting level-up events. **Gathering** and **crafting** integrate as callers for **skill** XP. **Combat encounters** advance **gigs** (gig XP), not `SkillDef` lines. **Mission rewards** may call this API for **skill** XP when the payout lists a skill grant. Callers are not hard dependencies for implementing the engine core (see Epic 2 Slice 2 vs Slice 3). ## Responsibilities - Apply `XpGrantEvent` (or equivalent) per skill with validated **`skillId`** from [E2.M1](E2_M1_SkillDefinitionRegistry.md). Reject grants when **`sourceKind`** is not in the target `SkillDef.allowedXpSourceKinds`. - Resolve experience against `LevelCurve` / threshold tables. - Emit `LevelUpEvent` when thresholds are crossed. - Support data-driven curves; **reload policy:** [Data reload and telemetry operations policy](data_and_ops_policy.md#content-and-gameplay-data-reload) (boot load default; optional dev reload). ## Key contracts | Contract | Role | |----------|------| | `XpGrantEvent` | Structured XP award: **`skillId`** (must exist in registry), **amount**, **`sourceKind`** (must appear in that skill’s **`allowedXpSourceKinds`**), optional modifiers. | | `LevelCurve` | Thresholds or formula per skill or global policy. | | `LevelUpEvent` | Notification for UI, unlocks, and downstream systems. | ## Module dependencies - **E2.M1** — [SkillDefinitionRegistry](E2_M1_SkillDefinitionRegistry.md): `SkillDef`, categories, **allowedXpSourceKinds**, and validation of skill IDs. ## Dependents (by design) - **E5.M1** — CombatRulesEngine: **gig XP** from combat (not `SkillDef` XP via E2.M2). - **E3.M1 / E3.M2** — Gathering and crafting award XP when wired in Slice 3. - **E7.M2** — RewardAndUnlockRouter routes quest rewards including XP through E2.M2. - **E2.M3 / E2.M4** — Mastery and pacing layers build on level/XP state (pre-production). ## Related implementation slices - **Epic 2 Slice 2 — XP engine (E2.M2 core)**: implement contracts and tests without requiring Epic 3 or 5 modules. - **Epic 2 Slice 3 — XP award integration**: E3.M1 / E3.M2 call the skill XP API with **`sourceKind`: `activity`** (where allowed per skill); E7.M2 / mission rewards use **`mission_reward`** (etc.) as configured; combat resolves **gig** progression separately from E2.M2. ## Risks and telemetry - Runaway leveling in one skill: diminishing returns per slice; monitor distribution via E9.M2 when available. - Telemetry: `xp_grant`, `level_up`, time-to-first-level-up once real activity fires. ## Source anchors - Master plan: [`neon_sprawl_vision.plan.md`](../../../neon_sprawl_vision.plan.md) — Core Epic Map, Epic 2. - [Module dependency register](module_dependency_register.md)