using System.Linq; using System.Net; using System.Net.Http.Json; using NeonSprawl.Server.Game.Mastery; using NeonSprawl.Server.Game.Skills; using Xunit; namespace NeonSprawl.Server.Tests.Game.Mastery; public sealed class PerkStateApiTests { private const string DevPlayer = "dev-local-1"; private static PerkBranchSelectRequest SelectBranch( string skillId, int tierIndex, string branchId, int schemaVersion = PerkBranchSelectRequest.CurrentSchemaVersion) => new PerkBranchSelectRequest { SchemaVersion = schemaVersion, SkillId = skillId, TierIndex = tierIndex, BranchId = branchId, }; private static SkillProgressionGrantRequest SalvageGrant(int amount) => new SkillProgressionGrantRequest { SchemaVersion = SkillProgressionGrantRequest.CurrentSchemaVersion, SkillId = "salvage", Amount = amount, SourceKind = "activity", }; [Fact] public async Task GetPerkState_ShouldReturnNotFound_WhenPlayerUnknown() { // Arrange await using var factory = new InMemoryWebApplicationFactory(); var client = factory.CreateClient(); // Act var response = await client.GetAsync("/game/players/missing-player/perk-state"); // Assert Assert.Equal(HttpStatusCode.NotFound, response.StatusCode); } [Fact] public async Task GetPerkState_ShouldReturnSchemaV1_WithEmptyState_ForDevPlayer() { // Arrange await using var factory = new InMemoryWebApplicationFactory(); var client = factory.CreateClient(); // Act var response = await client.GetAsync($"/game/players/{DevPlayer}/perk-state"); // Assert Assert.Equal(HttpStatusCode.OK, response.StatusCode); var body = await response.Content.ReadFromJsonAsync(); Assert.NotNull(body); Assert.Equal(PerkStateSnapshotResponse.CurrentSchemaVersion, body!.SchemaVersion); Assert.Equal(DevPlayer, body.PlayerId); Assert.Empty(body.BranchPicks); Assert.Empty(body.UnlockedPerkIds); } [Fact] public async Task PostPerkState_ShouldReturnBadRequest_WhenSchemaVersionMismatch() { // Arrange await using var factory = new InMemoryWebApplicationFactory(); var client = factory.CreateClient(); var request = SelectBranch("salvage", 1, "scrap_efficiency", PerkBranchSelectRequest.CurrentSchemaVersion + 42); // Act var response = await client.PostAsJsonAsync($"/game/players/{DevPlayer}/perk-state", request); // Assert Assert.Equal(HttpStatusCode.BadRequest, response.StatusCode); } [Fact] public async Task PostPerkState_ShouldReturnNotFound_WhenPlayerUnknown() { // Arrange await using var factory = new InMemoryWebApplicationFactory(); var client = factory.CreateClient(); // Act var response = await client.PostAsJsonAsync( "/game/players/missing-player/perk-state", SelectBranch("salvage", 1, "scrap_efficiency")); // Assert Assert.Equal(HttpStatusCode.NotFound, response.StatusCode); } [Fact] public async Task PostPerkState_ShouldDenyLevelTooLow_WhenSalvageBelowTierGate() { // Arrange await using var factory = new InMemoryWebApplicationFactory(); var client = factory.CreateClient(); // Act var response = await client.PostAsJsonAsync( $"/game/players/{DevPlayer}/perk-state", SelectBranch("salvage", 1, "scrap_efficiency")); // Assert Assert.Equal(HttpStatusCode.OK, response.StatusCode); var envelope = await response.Content.ReadFromJsonAsync(); Assert.NotNull(envelope); Assert.False(envelope!.Selected); Assert.Equal(PerkUnlockReasonCodes.LevelTooLow, envelope.ReasonCode); Assert.Empty(envelope.UnlockedEvents); Assert.Empty(envelope.PerkState.BranchPicks); } [Fact] public async Task PostPerkState_ShouldSelectTier1_AndGetReflectsPick_AfterSalvageLevel2() { // Arrange await using var factory = new InMemoryWebApplicationFactory(); var client = factory.CreateClient(); var grant = await client.PostAsJsonAsync( $"/game/players/{DevPlayer}/skill-progression", SalvageGrant(100)); Assert.Equal(HttpStatusCode.OK, grant.StatusCode); // Act var post = await client.PostAsJsonAsync( $"/game/players/{DevPlayer}/perk-state", SelectBranch("salvage", 1, "scrap_efficiency")); // Assert Assert.Equal(HttpStatusCode.OK, post.StatusCode); var envelope = await post.Content.ReadFromJsonAsync(); Assert.NotNull(envelope); Assert.True(envelope!.Selected); Assert.Null(envelope.ReasonCode); Assert.Empty(envelope.UnlockedEvents); var track = Assert.Single(envelope.PerkState.BranchPicks); Assert.Equal("salvage", track.SkillId); var pick = Assert.Single(track.Picks); Assert.Equal(1, pick.TierIndex); Assert.Equal("scrap_efficiency", pick.BranchId); Assert.Empty(envelope.PerkState.UnlockedPerkIds); var get = await client.GetFromJsonAsync($"/game/players/{DevPlayer}/perk-state"); Assert.NotNull(get); var getTrack = Assert.Single(get!.BranchPicks); Assert.Equal("scrap_efficiency", Assert.Single(getTrack.Picks).BranchId); } [Fact] public async Task PostPerkState_ShouldDenyBranchAlreadyChosen_OnSecondPick() { // Arrange await using var factory = new InMemoryWebApplicationFactory(); var client = factory.CreateClient(); Assert.Equal(HttpStatusCode.OK, (await client.PostAsJsonAsync( $"/game/players/{DevPlayer}/skill-progression", SalvageGrant(100))).StatusCode); Assert.Equal(HttpStatusCode.OK, (await client.PostAsJsonAsync( $"/game/players/{DevPlayer}/perk-state", SelectBranch("salvage", 1, "scrap_efficiency"))).StatusCode); // Act var response = await client.PostAsJsonAsync( $"/game/players/{DevPlayer}/perk-state", SelectBranch("salvage", 1, "bulk_haul")); // Assert Assert.Equal(HttpStatusCode.OK, response.StatusCode); var envelope = await response.Content.ReadFromJsonAsync(); Assert.NotNull(envelope); Assert.False(envelope!.Selected); Assert.Equal(PerkUnlockReasonCodes.BranchAlreadyChosen, envelope.ReasonCode); Assert.Equal("scrap_efficiency", Assert.Single(Assert.Single(envelope.PerkState.BranchPicks).Picks).BranchId); } [Fact] public async Task PostPerkState_ShouldEmitUnlockedEvents_WhenTier2PerkUnlocksAtLevel4() { // Arrange — 100 + 400 XP → level 4 before tier-1 pick; path-auto tier 2 on same POST await using var factory = new InMemoryWebApplicationFactory(); var client = factory.CreateClient(); Assert.Equal(HttpStatusCode.OK, (await client.PostAsJsonAsync( $"/game/players/{DevPlayer}/skill-progression", SalvageGrant(100))).StatusCode); Assert.Equal(HttpStatusCode.OK, (await client.PostAsJsonAsync( $"/game/players/{DevPlayer}/skill-progression", SalvageGrant(400))).StatusCode); // Act var post = await client.PostAsJsonAsync( $"/game/players/{DevPlayer}/perk-state", SelectBranch("salvage", 1, "scrap_efficiency")); // Assert Assert.Equal(HttpStatusCode.OK, post.StatusCode); var envelope = await post.Content.ReadFromJsonAsync(); Assert.NotNull(envelope); Assert.True(envelope!.Selected); var unlocked = Assert.Single(envelope.UnlockedEvents); Assert.Equal("salvage_scrap_efficiency_1", unlocked.PerkId); Assert.Equal("salvage", unlocked.SkillId); Assert.Equal(2, unlocked.TierIndex); Assert.Equal("scrap_efficiency", unlocked.BranchId); Assert.Equal("level_up", unlocked.Source); Assert.Contains("salvage_scrap_efficiency_1", envelope.PerkState.UnlockedPerkIds); } }