; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [animation] compatibility/default_parent_skeleton_in_mesh_instance_3d=true [application] config/name="Neon Sprawl" config/description="Neon Sprawl — prototype client (isometric MMO; planning docs in repo root)." run/main_scene="res://scenes/main.tscn" config/features=PackedStringArray("4.6", "Forward Plus") config/icon="res://icon.svg" [display] window/size/viewport_width=1280 window/size/viewport_height=720 [input] interact={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":69,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null) ] } [dotnet] project/assembly_name="Neon Sprawl" [rendering] textures/canvas_textures/default_texture_filter=0