extends Node ## NS-18: POST InteractionRequest; prints server allow/deny to Output (prototype). const ProtoIx = preload("res://scripts/prototype_interaction_constants.gd") @export var base_url: String = "http://127.0.0.1:5253" @export var dev_player_id: String = "dev-local-1" var _http: HTTPRequest var _busy: bool = false func _ready() -> void: _http = HTTPRequest.new() add_child(_http) _http.request_completed.connect(_on_request_completed) func _input(event: InputEvent) -> void: # Use _input: _unhandled_input often misses keys in the embedded Game dock / focus quirks. # `interact` is in project.godot; KEY_E fallback for odd layouts. if event.is_action_pressed("interact"): _post_interact() elif event is InputEventKey: var k := event as InputEventKey if k.pressed and not k.echo and (k.physical_keycode == KEY_E or k.keycode == KEY_E): _post_interact() func _base_root() -> String: return base_url.strip_edges().rstrip("/") func _post_interact() -> void: if _busy: return _busy = true var url := "%s/game/players/%s/interact" % [_base_root(), dev_player_id.strip_edges()] var payload := {"schemaVersion": 1, "interactableId": ProtoIx.interactable_id()} var body := JSON.stringify(payload) var headers := PackedStringArray(["Content-Type: application/json"]) var err: Error = _http.request(url, headers, HTTPClient.METHOD_POST, body) if err != OK: push_warning("InteractionRequestClient: POST failed to start (%s)" % err) _busy = false func _on_request_completed( _result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray ) -> void: _busy = false var text := body.get_string_from_utf8() if response_code == 200: var parsed: Variant = JSON.parse_string(text) if parsed is Dictionary: var d: Dictionary = parsed var allowed: bool = bool(d.get("allowed", false)) var reason: Variant = d.get("reasonCode", null) if allowed: print("Interaction: allowed=true (reasonCode omitted on success)") else: print("Interaction: allowed=false reasonCode=%s" % str(reason)) return print("Interaction: HTTP %s body=%s" % [response_code, text])