namespace NeonSprawl.Server.Game.Skills; /// Result of (NEO-38 / NEO-41 shared path). public enum SkillProgressionGrantApplyKind { /// Structured deny — is populated. Denied, /// returned false (e.g. player missing from progression store). ProgressionStoreMissing, /// XP applied — is success envelope. Granted, } /// Deny or success JSON envelope; null only when is . public readonly record struct SkillProgressionGrantApplyOutcome( SkillProgressionGrantApplyKind Kind, SkillProgressionGrantResponse? Response);