using System.Diagnostics.CodeAnalysis; namespace NeonSprawl.Server.Game.Encounters; /// /// Read-only access to validated entries loaded at startup (). /// /// /// E5.M3 (encounter completion / loot grants): callers validating reward-table ids and resolving fixed grants should depend on this interface /// rather than so reward tables stay centralized. /// NEO-103: HTTP/read-model projections should depend on this interface rather than reaching into the catalog. /// public interface IRewardTableDefinitionRegistry { /// Attempts to resolve a reward table by stable id (see reward-table.schema.json). Unknown ids and null return false without throwing. bool TryGetDefinition(string? rewardTableId, [NotNullWhen(true)] out RewardTableDefRow? definition); /// Trims and lowercases ; returns true when the normalized id exists in the loaded catalog. null, empty, and whitespace return false without throwing. bool TryNormalizeKnown(string? rawRewardTableId, [NotNullWhen(true)] out string normalized); /// Every loaded definition, ordered by (ordinal). IReadOnlyList GetDefinitionsInIdOrder(); }