[gd_scene load_steps=9 format=3 uid="uid://cyberpunkmmo_main"] [ext_resource type="Script" path="res://scripts/main.gd" id="1_main"] [ext_resource type="Script" path="res://scripts/player.gd" id="2_player"] [sub_resource type="BoxShape3D" id="BoxShape3D_floor"] size = Vector3(20, 0.2, 20) [sub_resource type="BoxMesh" id="BoxMesh_floor"] size = Vector3(20, 0.2, 20) [sub_resource type="BoxShape3D" id="BoxShape3D_obstacle"] size = Vector3(2, 2, 2) [sub_resource type="BoxMesh" id="BoxMesh_obstacle"] size = Vector3(2, 2, 2) [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_player"] radius = 0.4 height = 1.0 [sub_resource type="CapsuleMesh" id="CapsuleMesh_player"] radius = 0.4 height = 1.0 [sub_resource type="NavigationMesh" id="NavigationMesh_frame"] vertices = PackedVector3Array(-10, 0.02, -10, -2, 0.02, -10, 2, 0.02, -10, 10, 0.02, -10, 10, 0.02, 10, 2, 0.02, 10, -2, 0.02, 10, -10, 0.02, 10, -2, 0.02, -2, 2, 0.02, -2, 2, 0.02, 2, -2, 0.02, 2) polygons = [PackedInt32Array(0, 1, 6, 7), PackedInt32Array(1, 2, 9, 8), PackedInt32Array(2, 3, 4, 5), PackedInt32Array(11, 10, 5, 6)] agent_height = 2.0 agent_radius = 0.45 agent_max_climb = 0.25 [node name="Main" type="Node3D"] script = ExtResource("1_main") [node name="World" type="Node3D" parent="."] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="World"] transform = Transform3D(0.866025, -0.353553, 0.353553, 0, 0.707107, 0.707107, -0.5, -0.612372, 0.612372, 0, 6, 0) shadow_enabled = true [node name="Camera3D" type="Camera3D" parent="World"] transform = Transform3D(0.819152, -0.40558, 0.40558, 0, 0.707107, 0.707107, -0.573576, -0.579228, 0.579228, 12, 10, 12) current = true fov = 50.0 [node name="Floor" type="StaticBody3D" parent="World" groups=["walkable"]] collision_layer = 1 [node name="MeshInstance3D" type="MeshInstance3D" parent="World/Floor"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0) mesh = SubResource("BoxMesh_floor") [node name="CollisionShape3D" type="CollisionShape3D" parent="World/Floor"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0) shape = SubResource("BoxShape3D_floor") [node name="Obstacle" type="StaticBody3D" parent="World"] collision_layer = 1 [node name="MeshInstance3D" type="MeshInstance3D" parent="World/Obstacle"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) mesh = SubResource("BoxMesh_obstacle") [node name="CollisionShape3D" type="CollisionShape3D" parent="World/Obstacle"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) shape = SubResource("BoxShape3D_obstacle") [node name="NavigationRegion3D" type="NavigationRegion3D" parent="World"] navigation_mesh = SubResource("NavigationMesh_frame") [node name="Player" type="CharacterBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 0.9, -5) collision_layer = 2 collision_mask = 1 script = ExtResource("2_player") [node name="CollisionShape3D" type="CollisionShape3D" parent="Player"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) shape = SubResource("CapsuleShape3D_player") [node name="MeshInstance3D" type="MeshInstance3D" parent="Player"] mesh = SubResource("CapsuleMesh_player") [node name="NavigationAgent3D" type="NavigationAgent3D" parent="Player"] path_desired_distance = 0.35 target_desired_distance = 0.4 path_height_offset = 0.05