meta { name: GET encounter progress inactive type: http seq: 1 } docs { NEO-108: fresh player row before engagement — inactive with empty defeatedTargetIds. Pre-request uses combat-targets dev fixture (also clears encounter progress for dev-local-1). Non-empty defeatedTargetIds are returned in stable sorted order. } script:pre-request { const { resetPrototypeCombatTargets } = require("./scripts/combat-targets-reset-helper.js"); await resetPrototypeCombatTargets(bru); } get { url: {{baseUrl}}/game/players/{{playerId}}/encounter-progress body: none auth: none } tests { test("returns 200 JSON with schema v1", function () { expect(res.getStatus()).to.equal(200); const body = res.getBody(); expect(body.schemaVersion).to.equal(1); expect(body.playerId).to.equal(bru.getEnvVar("playerId") || bru.getVar("playerId")); expect(body.encounters).to.be.an("array"); expect(body.encounters.length).to.equal(1); }); test("prototype_combat_pocket is inactive with no defeats", function () { const body = res.getBody(); const row = body.encounters.find((x) => x.encounterId === "prototype_combat_pocket"); expect(row).to.be.an("object"); expect(row.state).to.equal("inactive"); expect(row.defeatedTargetIds).to.eql([]); expect(row.completedAt).to.equal(undefined); expect(row.rewardGrantSummary).to.equal(undefined); }); }