# E2.M3 — MasteryAndPerkUnlocks ## Summary | Field | Value | |--------|--------| | **Module ID** | E2.M3 | | **Epic** | [Epic 2 — Skills and Progression Framework](../epics/epic_02_skills_and_progression.md) | | **Stage target** | Pre-production | | **Status** | Planned (see [dependency register](module_dependency_register.md)) | ## Purpose Mastery tracks and perk unlock state so **skill** builds have expressive identity beyond raw level curves. ## Responsibilities - Progress `MasteryTrack` data; emit `PerkUnlockEvent` and persist `PerkState`. ## Key contracts | Contract | Role | |----------|------| | `MasteryTrack` | Branch progress per design. | | `PerkUnlockEvent` | Unlocks for UI and combat/craft hooks. | | `PerkState` | Current unlocked perks per character. | ## Module dependencies - **E2.M2** — XpAwardAndLevelEngine. ## Dependents (by design) - Gameplay systems that gate abilities or recipes on perks (integration per content). ## Related implementation slices Epic 2 **Slice 4** — at least one mastery path unlocks a perk without blocking other skills. ## Source anchors - Master plan: [`neon_sprawl_vision.plan.md`](../../../neon_sprawl_vision.plan.md) — Epic 2. - [Module dependency register](module_dependency_register.md)