# CT.M2 — AuthoringStudioApplication ## Summary | Field | Value | |--------|--------| | **Module ID** | CT.M2 | | **Track** | [Content tooling — internal authoring](../tooling/internal_authoring.md) (cross-cutting; not E1–E9) | | **Stage target** | Prototype | | **Status** | Planned (see [dependency register](module_dependency_register.md)) | ## Purpose Internal **authoring UI** (TypeScript-first per [tech stack](../../architecture/tech_stack.md)) for editing **`content/**`** with **validation parity** with CI and a practical **zone graph** authoring experience. ## Responsibilities - Browse and edit catalog files; **forms** and **pickers** for IDs (items, zones, quests) as catalogs exist. - **Topology:** Visual **graph** for **ZoneDef** / **ZoneEdge** / **TravelRule** aligned with **E4.M1**. - **Security:** Internal-only deployment; filesystem or local API access must not become part of the public game surface. ## Key contracts | Contract | Role | |----------|------| | Studio ↔ repo | Read/write JSON (or YAML) under agreed roots; no separate authoring DB as source of truth | | Validator integration | Invokes **CT.M1** rules for inline feedback | ## Module dependencies - **CT.M1** — ContentValidationPipeline ## Dependents (by design) - **CT.M3** — optional integrated UX for reference index and bundles ## Related implementation slices Content tooling **Slice 2** — studio core + topology editor. ## Source anchors - Plan: [`internal-content-authoring.md`](../../plans/internal-content-authoring.md) - [E4.M1 — ZoneGraphAndTravelRules](E4_M1_ZoneGraphAndTravelRules.md) - [Module dependency register](module_dependency_register.md)