namespace NeonSprawl.Server.Game.Gigs; /// /// NEO-44: combat encounter defeat grants gig XP on the prototype main gig only — not E2.M2 skill XP. /// Outcome is ignored on the cast accept path (best-effort apply); inspect store/GET when verification matters. /// public static class CombatDefeatGigXpGrant { /// Applies one combat-defeat grant to the prototype main gig when is writable. public static void GrantOnCombatDefeat(string playerId, IPlayerGigProgressionStore gigStore) { _ = gigStore.TryApplyXpDelta( playerId, GigProgressionConstants.PrototypeMainGigId, GigProgressionConstants.CombatDefeatXpAmount, out _, out _); } }