using NeonSprawl.Server.Game.PositionState;
namespace NeonSprawl.Server.Game.Items;
/// Registers inventory persistence: PostgreSQL when configured, otherwise in-memory fallback (NEO-54).
public static class PlayerInventoryServiceCollectionExtensions
{
public static IServiceCollection AddPlayerInventoryStore(this IServiceCollection services, IConfiguration configuration)
{
var cs = configuration.GetConnectionString(PositionStateServiceCollectionExtensions.NeonSprawlConnectionStringName);
if (!string.IsNullOrWhiteSpace(cs))
{
services.AddSingleton();
}
else
{
services.AddSingleton();
}
return services;
}
}