extends Node ## NS-18 / NEO-25: POST InteractionRequest; prints server allow/deny to Output (prototype). ## [kbd]E[/kbd] → [code]prototype_terminal[/code]; [kbd]R[/kbd] → [code]prototype_resource_node_alpha[/code] ## (stable contract ids — must match server registry). Key handling is delegated from ## [code]main.gd[/code] [method Node._unhandled_key_input] (see [method post_interact_terminal] / ## [method post_interact_resource]) so the embedded Game dock still receives E/R reliably. const ID_TERMINAL := "prototype_terminal" const ID_RESOURCE_NODE := "prototype_resource_node_alpha" @export var base_url: String = "http://127.0.0.1:5253" @export var dev_player_id: String = "dev-local-1" ## GdUnit: inject a mock transport (same pattern as [code]TargetSelectionClient[/code] test double). @export var injected_http: Node = null var _http: Node var _busy: bool = false func _ready() -> void: if injected_http != null: _http = injected_http else: _http = HTTPRequest.new() add_child(_http) if _http is HTTPRequest: (_http as HTTPRequest).timeout = 30.0 @warning_ignore("unsafe_method_access") _http.request_completed.connect(_on_request_completed) func post_interact_terminal() -> void: _post_interact(ID_TERMINAL) func post_interact_resource() -> void: _post_interact(ID_RESOURCE_NODE) func _base_root() -> String: return base_url.strip_edges().rstrip("/") func _post_interact(interactable_id: String) -> void: if _busy: return _busy = true var url := "%s/game/players/%s/interact" % [_base_root(), dev_player_id.strip_edges()] var payload := {"schemaVersion": 1, "interactableId": interactable_id} var body := JSON.stringify(payload) var headers := PackedStringArray(["Content-Type: application/json"]) var err: Error = _http.request(url, headers, HTTPClient.METHOD_POST, body) if err != OK: push_warning("InteractionRequestClient: POST failed to start (%s)" % err) _busy = false func _on_request_completed( _result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray ) -> void: _busy = false var text := body.get_string_from_utf8() if response_code == 200: var parsed: Variant = JSON.parse_string(text) if parsed is Dictionary: var d: Dictionary = parsed var allowed: bool = bool(d.get("allowed", false)) var reason: Variant = d.get("reasonCode", null) if allowed: print("Interaction: allowed=true (reasonCode omitted on success)") else: print("Interaction: allowed=false reasonCode=%s" % str(reason)) return print("Interaction: HTTP %s body=%s" % [response_code, text])