{ "$schema": "https://json-schema.org/draft/2020-12/schema", "$id": "https://neon-sprawl.local/schemas/ability-def.json", "title": "AbilityDef", "description": "Single combat ability row for catalogs (e.g. content/abilities/*_abilities.json). IDs are stable forever—rename display in displayName only. See docs/decomposition/modules/E5_M1_CombatRulesEngine.md.", "type": "object", "additionalProperties": false, "required": ["id", "displayName", "baseDamage", "cooldownSeconds"], "properties": { "id": { "type": "string", "pattern": "^[a-z][a-z0-9_]*$", "description": "Immutable ability key for hotbar bindings, cast requests, telemetry, and combat resolution. Never change after content ships; add a new id if the ability splits." }, "displayName": { "type": "string", "minLength": 1, "description": "Player-facing label; safe to change without migrating character data." }, "baseDamage": { "type": "integer", "minimum": 0, "description": "Deterministic damage dealt on successful combat resolve in prototype Slice 1 (no miss/crit RNG)." }, "cooldownSeconds": { "type": "number", "exclusiveMinimum": 0, "description": "Per-ability cooldown duration applied on successful resolve once E5.M1 wires catalog timing." }, "abilityKind": { "type": "string", "description": "Optional UX grouping for HUD and tooling (attack vs utility vs movement).", "enum": ["attack", "utility", "movement"] } } }