using NeonSprawl.Server.Game.PositionState; namespace NeonSprawl.Server.Game.Gathering; /// Registers resource-node instance persistence: PostgreSQL when configured, otherwise in-memory (NEO-61). public static class ResourceNodeInstanceServiceCollectionExtensions { public static IServiceCollection AddResourceNodeInstanceStore(this IServiceCollection services, IConfiguration configuration) { var cs = configuration.GetConnectionString(PositionStateServiceCollectionExtensions.NeonSprawlConnectionStringName); if (!string.IsNullOrWhiteSpace(cs)) { services.AddSingleton(); } else { services.AddSingleton(); } return services; } }