namespace NeonSprawl.Server.Game.Items;
/// Persisted per-player inventory slot state (NEO-54).
public interface IPlayerInventoryStore
{
/// Returns the current snapshot for a known player bucket; false when the player is not in the store.
bool TryGetSnapshot(string playerId, out PlayerInventorySnapshot snapshot);
/// Atomically replaces the full snapshot for a known player; false when the player is not in the store.
bool TryReplaceSnapshot(string playerId, PlayerInventorySnapshot snapshot);
}