using System.Text.Json.Serialization;
namespace NeonSprawl.Server.Game.Gathering;
/// JSON body for GET /game/world/resource-node-definitions (NEO-60).
public sealed class ResourceNodeDefinitionsListResponse
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; } = CurrentSchemaVersion;
/// Loaded node defs ordered by stable id (ordinal), matching .
[JsonPropertyName("nodes")]
public required IReadOnlyList Nodes { get; init; }
}
/// One row in the read-only resource-node definition projection.
public sealed class ResourceNodeDefinitionJson
{
[JsonPropertyName("id")]
public required string Id { get; init; }
[JsonPropertyName("displayName")]
public required string DisplayName { get; init; }
[JsonPropertyName("gatherLens")]
public required string GatherLens { get; init; }
[JsonPropertyName("maxGathers")]
public required int MaxGathers { get; init; }
[JsonPropertyName("yield")]
public required ResourceNodeYieldJson Yield { get; init; }
}
/// Fixed yield summary for one resource node def.
public sealed class ResourceNodeYieldJson
{
[JsonPropertyName("itemId")]
public required string ItemId { get; init; }
[JsonPropertyName("quantity")]
public required int Quantity { get; init; }
}