using System.Text.Json.Serialization;
namespace NeonSprawl.Server.Game.Items;
/// JSON body for GET /game/world/item-definitions (NEO-53).
public sealed class ItemDefinitionsListResponse
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; } = CurrentSchemaVersion;
/// Loaded items ordered by stable id (ordinal), matching .
[JsonPropertyName("items")]
public required IReadOnlyList Items { get; init; }
}
/// One row in the read-only item definition projection.
public sealed class ItemDefinitionJson
{
[JsonPropertyName("id")]
public required string Id { get; init; }
[JsonPropertyName("displayName")]
public required string DisplayName { get; init; }
[JsonPropertyName("prototypeRole")]
public required string PrototypeRole { get; init; }
[JsonPropertyName("stackMax")]
public required int StackMax { get; init; }
[JsonPropertyName("inventorySlotKind")]
public required string InventorySlotKind { get; init; }
}