extends Node ## NEO-97: prototype HTTP client for [code]GET /game/players/{id}/combat-health[/code] (NEO-95). signal health_received(snapshot: Dictionary) signal health_sync_failed(reason: String) const SCHEMA_VERSION := 1 @export var base_url: String = "http://127.0.0.1:5253" @export var dev_player_id: String = "dev-local-1" @export var injected_http: Node = null var _http: Node var _busy: bool = false func _ready() -> void: if injected_http != null: _http = injected_http else: _http = HTTPRequest.new() add_child(_http) if _http is HTTPRequest: (_http as HTTPRequest).timeout = 30.0 @warning_ignore("unsafe_method_access") _http.request_completed.connect(_on_request_completed) func request_sync_from_server() -> void: if _busy: return _busy = true var url := "%s/game/players/%s/combat-health" % [_base_root(), _player_path_segment()] var err: Error = _http.request(url) if err != OK: var reason := "GET failed to start (%s)" % err push_warning("PlayerCombatHealthClient: %s" % reason) _busy = false health_sync_failed.emit(reason) static func parse_combat_health_json(text: String) -> Variant: var parsed: Variant = JSON.parse_string(text) if not parsed is Dictionary: return null var root: Dictionary = parsed if int(root.get("schemaVersion", -1)) != SCHEMA_VERSION: return null if not root.has("currentHp") or not root.has("maxHp"): return null return root func _base_root() -> String: return base_url.strip_edges().rstrip("/") func _player_path_segment() -> String: return dev_player_id.strip_edges() func _on_request_completed( result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray ) -> void: _busy = false if result != HTTPRequest.RESULT_SUCCESS: var reason := "HTTP failed (result=%s)" % result push_warning("PlayerCombatHealthClient: %s" % reason) health_sync_failed.emit(reason) return if response_code == 404: var reason_404 := "HTTP 404 (player unknown)" push_warning("PlayerCombatHealthClient: %s" % reason_404) health_sync_failed.emit(reason_404) return if response_code < 200 or response_code >= 300: var reason_code := "HTTP %s" % response_code push_warning("PlayerCombatHealthClient: %s" % reason_code) health_sync_failed.emit(reason_code) return var text := body.get_string_from_utf8() var snapshot: Variant = parse_combat_health_json(text) if snapshot == null: var reason_json := "non-JSON body or schemaVersion mismatch" push_warning("PlayerCombatHealthClient: %s" % reason_json) health_sync_failed.emit(reason_json) return health_received.emit(snapshot as Dictionary)