meta { name: POST branch select deny branch already chosen type: http seq: 4 } docs { NEO-48: pre-request sets salvage level 2 + tier-1 scrap_efficiency pick via mastery-fixture + perk-state; main request conflicts with bulk_haul. } script:pre-request { const axios = require("axios"); const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl"); const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId"); const jsonHeaders = { headers: { "Content-Type": "application/json" } }; const reset = await axios.post( `${baseUrl}/game/players/${playerId}/__dev/mastery-fixture`, { schemaVersion: 1, resetPerkState: true, skillXp: { salvage: 100 }, }, jsonHeaders, ); if (reset.status !== 200 || reset.data?.applied !== true) { throw new Error(`mastery fixture reset failed: ${reset.status} ${JSON.stringify(reset.data)}`); } const firstPick = await axios.post( `${baseUrl}/game/players/${playerId}/perk-state`, { schemaVersion: 1, skillId: "salvage", tierIndex: 1, branchId: "scrap_efficiency", }, jsonHeaders, ); if (firstPick.status !== 200 || firstPick.data?.selected !== true) { throw new Error(`tier-1 pick failed: ${firstPick.status} ${JSON.stringify(firstPick.data)}`); } } post { url: {{baseUrl}}/game/players/{{playerId}}/perk-state body: json auth: none } body:json { { "schemaVersion": 1, "skillId": "salvage", "tierIndex": 1, "branchId": "bulk_haul" } } tests { test("denies second pick with branch_already_chosen", function () { expect(res.getStatus()).to.equal(200); const body = res.getBody(); expect(body.schemaVersion).to.equal(1); expect(body.selected).to.equal(false); expect(body.reasonCode).to.equal("branch_already_chosen"); expect(body.unlockedEvents).to.be.an("array").that.is.empty; const salvage = body.perkState.branchPicks.find((t) => t.skillId === "salvage"); expect(salvage).to.be.an("object"); const pick = salvage.picks.find((p) => p.tierIndex === 1); expect(pick.branchId).to.equal("scrap_efficiency"); }); }