meta { name: GET combat targets after one cast (NEO-83) type: http seq: 2 } docs { Fast cast→GET smoke: one pulse on prototype_npc_melee, no cooldown waits. Four-pulse defeat spine is seq 3. } script:pre-request { const axios = require("axios"); const { resetPrototypeCombatTargets } = require("./scripts/combat-targets-reset-helper.js"); const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl"); const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId"); const jsonHeaders = { headers: { "Content-Type": "application/json" } }; await resetPrototypeCombatTargets(bru); await axios.post( `${baseUrl}/game/players/${playerId}/move`, { schemaVersion: 1, target: { x: -5, y: 0.9, z: -5 } }, jsonHeaders, ); await axios.post( `${baseUrl}/game/players/${playerId}/hotbar-loadout`, { schemaVersion: 1, slots: [{ slotIndex: 0, abilityId: "prototype_pulse" }], }, jsonHeaders, ); await axios.post( `${baseUrl}/game/players/${playerId}/target/select`, { schemaVersion: 1, targetId: "prototype_npc_melee" }, jsonHeaders, ); const castResponse = await axios.post( `${baseUrl}/game/players/${playerId}/ability-cast`, { schemaVersion: 1, slotIndex: 0, abilityId: "prototype_pulse", targetId: "prototype_npc_melee", }, jsonHeaders, ); const castBody = castResponse.data; if (!castBody?.accepted || !castBody?.combatResolution) { throw new Error(`neo83 one-pulse cast failed: ${JSON.stringify(castBody)}`); } bru.setVar("neo83OnePulseCast", JSON.stringify(castBody)); } get { url: {{baseUrl}}/game/world/combat-targets body: none auth: none } tests { test("one-pulse cast body shows 75 HP remaining", function () { const castBody = JSON.parse(bru.getVar("neo83OnePulseCast")); expect(castBody.combatResolution.targetRemainingHp).to.equal(75); expect(castBody.combatResolution.targetDefeated).to.equal(false); }); test("GET melee reflects cast damage authoritatively", function () { const body = res.getBody(); const melee = body.targets.find( (x) => x.targetId === "prototype_npc_melee", ); expect(melee).to.be.an("object"); expect(melee.currentHp).to.equal(75); expect(melee.maxHp).to.equal(100); expect(melee.defeated).to.equal(false); }); test("ranged unchanged after melee-only cast", function () { const body = res.getBody(); const ranged = body.targets.find( (x) => x.targetId === "prototype_npc_ranged", ); expect(ranged).to.be.an("object"); expect(ranged.currentHp).to.equal(80); expect(ranged.maxHp).to.equal(80); expect(ranged.defeated).to.equal(false); }); }