using System.Text.Json.Serialization;
namespace NeonSprawl.Server.Game.Combat;
/// JSON body for GET /game/world/ability-definitions (NEO-78).
public sealed class AbilityDefinitionsListResponse
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; } = CurrentSchemaVersion;
/// Loaded abilities ordered by stable id (ordinal), matching .
[JsonPropertyName("abilities")]
public required IReadOnlyList Abilities { get; init; }
}
/// One row in the read-only ability definition projection.
public sealed class AbilityDefinitionJson
{
[JsonPropertyName("id")]
public required string Id { get; init; }
[JsonPropertyName("displayName")]
public required string DisplayName { get; init; }
[JsonPropertyName("baseDamage")]
public required int BaseDamage { get; init; }
[JsonPropertyName("cooldownSeconds")]
public required double CooldownSeconds { get; init; }
[JsonPropertyName("abilityKind")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
public string? AbilityKind { get; init; }
}