Apply Roslyn/dotnet-format fixes across NeonSprawl.Server and
NeonSprawl.Server.Tests: collection expressions, concrete helper
return types, record XML docs, logging guards, quest store refactors,
and removal of redundant usings via GlobalUsings.cs. Extend
csharp-style.md with the recurring patterns.
Replace .ToArray() with collection spread, simplify single-statement
await using blocks, use Lock for Postgres schema gates, and document
IDE0063/IDE0305/IDE0330/CA1859 conventions in csharp-style.md.
Extend quest and resource-node fixture APIs so Bruno pre-requests can reset shared dev-local-1 state (cooldowns, nodes, inventory, quest progress) instead of relying on a fresh Postgres baseline.
Telegraph damage now looks up behavior attackAbilityId for baseDamage and
maxRange instead of using aggroRadius. Adds three NPC attack abilities, maxRange
on AbilityDef, attackAbilityId on NpcBehaviorDef, and cross-ref validation.
Introduce IThreatStateStore with first-hit acquire on damaging casts
and deterministic leash clears on player move and pre-acquire checks.
Co-authored-by: Cursor <cursoragent@cursor.com>
Replace alpha/beta dummies with PrototypeNpcRegistry (melee/ranged/elite),
per-archetype max HP from INpcBehaviorDefinitionRegistry, and updated
server tests + Bruno smokes. Documents breaking client change for NEO-97.
Co-authored-by: Cursor <cursoragent@cursor.com>
Add dev combat-targets fixture reset endpoint, Bruno pre-request helper, and enable fixture in CI Bruno step so combat-targets tests run after ability-cast defeat spine.
Pure server combat resolution applies catalog damage via the health store,
denies re-hits on defeated targets, and validates unknown ability/target ids.