Commit Graph

41 Commits (fddbb95a45e57be24b7b5ba2fae493230f56d9fa)

Author SHA1 Message Date
VinPropane 08428c4da4 NEO-53: GET world item-definitions, Bruno, docs, and tests
Registry-backed read model at /game/world/item-definitions; Bruno
collection, manual QA checklist, README and module alignment updates.
2026-05-23 19:09:46 -04:00
VinPropane ffdbed26f2 NEO-48: dev mastery-fixture API for Bruno state setup
Replace fixture player ids with POST …/__dev/mastery-fixture (resetPerkState,
absolute skillXp). Bruno deny tests set state in pre-request on dev-local-1.
Gated to Development/Testing or Game:EnableMasteryFixtureApi.
2026-05-17 20:31:26 -04:00
VinPropane b72201b1f0 NEO-48: Bruno fixture players for deterministic perk deny tests
Seed neo48-perk-fresh and neo48-perk-branch via Game:FixturePlayerIds;
level_too_low uses isolated fresh player, branch_already_chosen sets up
neo48-perk-branch in pre-request instead of skipping on shared state.
2026-05-17 20:26:21 -04:00
VinPropane 3ba8300652 NEO-48: address code review — Bruno deny, API deny tests
Add self-contained branch_already_chosen Bruno request, HTTP deny smoke
for unknown track/tier/branch and null-body 400, folder docs for level_too_low.
2026-05-17 20:21:42 -04:00
VinPropane 39c54c3881 NEO-48: perk-state HTTP, Bruno, tests, and docs
GET/POST /game/players/{id}/perk-state with versioned JSON, engine-backed
branch selection, PerkStateApiTests, Bruno collection, README, and E2.M3 alignment.
2026-05-17 20:10:31 -04:00
VinPropane 38ef54c238 NEO-49: document perk_unlock hook sites in README, module, and manual QA 2026-05-17 19:10:14 -04:00
VinPropane 2af9b1c011 NEO-43: mission reward skill XP grant helper and docs 2026-05-15 20:30:43 -04:00
VinPropane 15bf598228 NEO-42: add refine activity XP grant helper and tests 2026-05-10 19:38:30 -04:00
VinPropane c1e77280e3 NEO-41: grant salvage activity XP on resource_node interact 2026-05-10 19:10:35 -04:00
VinPropane effd234ee3 NEO-40: add progression telemetry hook comment sites 2026-05-10 18:49:40 -04:00
VinPropane 236040a5c2 NEO-39: add data-driven level curve with startup schema validation
Replace placeholder XP level math with content-backed thresholds validated in CI and at server boot, and update docs/manual QA/review artifacts to reflect NEO-39 delivery and follow-up fixes.
2026-05-06 23:10:06 -04:00
VinPropane b2999f3ed9 NEO-38: address review — docs alignment, Bruno deny, README levelUps trim 2026-05-06 22:26:23 -04:00
VinPropane 2bcde45891 NEO-38: add curl examples to manual QA 2026-05-06 22:20:14 -04:00
VinPropane 33b2e917e4 NEO-38: skill XP POST grant, persistence, level-up response 2026-05-06 22:17:02 -04:00
VinPropane a3cbef063c NEO-37: treat skill progression JSON array order as non-contractual 2026-05-06 21:53:24 -04:00
VinPropane 9cd96a72c3 NEO-37: add skill progression snapshot GET API, tests, Bruno, docs 2026-05-06 21:48:17 -04:00
VinPropane a0c3599525 NEO-36: address code review (manual QA header, alignment, README, Bruno) 2026-05-04 20:44:52 -04:00
VinPropane 28fcd52c8c NEO-36: add curl example to manual QA checklist 2026-05-04 20:37:20 -04:00
VinPropane ab597ff350 NEO-36: expose GET /game/world/skill-definitions with tests, Bruno, QA doc 2026-05-04 20:36:06 -04:00
VinPropane 9da5e7dbf5 NEO-34: address code review follow-ups (docs, appsettings, AAA)
Update E2.M1 alignment table for landed catalog load; add Content placeholders
to appsettings.json; align implementation plan tests/appsettings notes; expand
manual QA header to project standard; strike review suggestions; tighten host
catalog test Arrange/Act/Assert.
2026-05-02 19:50:02 -04:00
VinPropane 1a9088c77c NEO-34: fail-fast skill catalog load at server startup
Register SkillDefinitionCatalog from content/skills with JsonSchema.Net validation
mirroring validate_content.py and the prototype Slice 1 gate. Resolve paths via
Content:SkillsDirectory or discovery from AppContext.BaseDirectory. Eager-load
after WebApplication build so bad catalogs block startup. Add unit and host
tests, pin test factories to repo skills, document config in server/README, add
manual QA checklist, and extend Bruno GET /health smoke tests.
2026-05-02 19:44:10 -04:00
VinPropane f4ba4cdd92 NEO-32: optional NEON_SPRAWL_API_LOG stdout for ability-cast 2026-04-30 21:37:03 -04:00
VinPropane ae74f570dc NEO-32: manual QA step 3 without server console logging 2026-04-30 21:33:08 -04:00
VinPropane 361a6800d2 NEO-32: cooldown snapshot API, on_cooldown deny, client HUD sync 2026-04-30 21:19:32 -04:00
VinPropane b5478782a8 NEO-30: cast funnel telemetry hook sites and docs 2026-04-30 20:59:47 -04:00
VinPropane 7de8e7ecfd NEO-28: cast target authority, HUD feedback, tests + docs 2026-04-27 21:03:04 -04:00
VinPropane eac95f0c27 chore: group Bruno hotbar-loadout and ability-cast under subfolders 2026-04-27 20:27:53 -04:00
VinPropane 7e97eb4c1d NEO-31: ability cast POST, client hotbar keys, tests, Bruno 2026-04-27 20:17:57 -04:00
VinPropane cb95876f73 NEO-29: expand manual QA with client-driven checks
Add explicit client-side validation steps to the NEO-29 manual QA checklist and include the generated Godot uid file created during client test runs.
2026-04-26 00:03:33 -04:00
VinPropane acde9e8145 NEO-29: add HotbarLoadout v1 contract and hydration path
Ship a server-owned hotbar loadout API with Postgres-or-memory persistence so slot bindings survive reconnects in configured environments. Wire client boot hydration and add tests/docs/manual QA to keep the prototype contract and policy explicit.
2026-04-25 22:29:52 -04:00
VinPropane 9c054fbcf2 NEO-27: add Slice 3 telemetry hook-site documentation
Map SelectionEvent to target_changed, reserve ability_cast_requested and ability_cast_denied hook locations, and align plan/manual QA/decomposition docs with TODO(E9.M1) telemetry follow-up.
2026-04-25 21:56:28 -04:00
VinPropane 5127fe59a7 NEO-26: emit selection_event from TargetSelectionClient
Add selection_event signal when lockedTargetId changes; attribute tab, clear,
and server_correction from POST/GET paths. Optional log_selection_events print.
GdUnit coverage; README, E1.M3 snapshot, manual QA, and plan checklist updated.
2026-04-25 19:33:53 -04:00
VinPropane 0e72d98177 NEO-25: move resource_node anchor clear of Obstacle at (6,1,5) 2026-04-24 20:42:12 -04:00
VinPropane ce54fcc44f NEO-25: world interactables GET, registry rows, fetch-driven Godot props + glow 2026-04-24 20:36:15 -04:00
VinPropane d6ef4fd811 NEO-24: race-free target/select via optional positionHint
Followup #5: after locking alpha, walking into beta's ring, stopping and
pressing Tab could still return `out_of_range` even when client and server
agreed on position (Δ=0). The freshness-kick move-stream POST and the
target/select POST race on separate HTTP connections so the select can be
validated against a stale stored snap.

Extend TargetSelectRequest v1 with an optional positionHint {x,y,z}.
Server uses the hint for the radius check and for the echoed
targetState.validity; the hint is advisory and does not write to the
position store (move-stream stays the sole write path). Client attaches
the hint automatically whenever set_freshness_kick(...) is wired, so
headless unit tests that skip the wiring fall through to the no-hint
behavior. Freshness kick is kept in place to refresh the stored snap for
later validity GETs but is no longer load-bearing for denial correctness.

Server: 3 new tests (hint accepts when stored is stale, hint-far denies,
hint never writes to position store). Client: 1 new test asserting the
hint is in the POST body when wired. All 62 server + 96 client tests
pass.

Plan Decision 8, review follow-up #5, manual QA section 6, and NEO-23
contract notes updated. New bruno request exercises the hint path.
2026-04-21 23:52:20 -04:00
VinPropane a7453eb82f NEO-24: unify prototype target radius at 6 m, overlap rings at origin
All prototype targets now share `PrototypeTargetRegistry.SharedLockRadius`
(= 6 m). Anchors moved to alpha `(-3, 0.5, -3)` and beta `(3, 0, 3)` so
the two 6 m rings overlap ~3.5 m wide centered at origin, letting Tab
flip between targets without locomotion. Spawn `(-5, -5)` keeps alpha
in range (~2.83 m) and beta out (~11.31 m) so the existing soft-lock
denial QA path at spawn still holds.

`prototype_target_constants.gd` mirrors the shared radius + new anchors.
The range-aware Tab picker now **skips the currently-locked id** so Tab
always expresses a swap intent — if the only in-range target is already
locked, the fallback picks the next cycle id and the server denies
(preserves NEO-23's "Tab = visible denial when no swap possible" rule).

Tests:
- Server: new `PlayerTargetStateReaderTests.ComputeValidity_AtOrigin_…`
  asserts both targets report `Ok` at origin. Existing boundary test
  rewritten for the new alpha anchor.
- Client: new `test_tab_from_locked_alpha_at_origin_swaps_to_beta_when_both_in_range`
  and `test_tab_when_only_current_lock_is_in_range_falls_back_to_cycle_for_denial`.
  Existing in-range/out-of-range positions updated for the new layout.

Server 59/59 and client 95/95 suites pass.

Plan Decision 7, review follow-up #4, manual QA section 5 (new "Tab-flip
at origin" overlap sanity), and README updated. Per-target radii will
return with real combat design (E5.M1) — this is a prototype stub.
2026-04-21 23:37:42 -04:00
VinPropane 63fecb1099 NEO-24: range-aware Tab cycle skips out-of-range anchors before POST
Previously Tab from no-lock always picked `ORDERED_IDS[0]` (alpha), so
standing next to beta and pressing Tab was denied with `out_of_range`
even though the client HUD clearly showed beta in range.

Added `PrototypeTargetConstants.next_in_range_id_after(current, world)`
which walks the cycle and returns the first anchor whose client-side
horizontal distance is within the anchor radius.
`TargetSelectionClient.request_tab_next()` prefers that pick when the
player reference is wired (same path `set_freshness_kick` uses) and
falls back to the plain cycle order when nothing is in range so the
server still owns the denial reason.

Server contract (NEO-23) untouched. Tests cover the beta pick, the
nothing-in-range fallback, and the no-player-ref regression. Plan
Decision 6 + review follow-up #3 + README + manual QA updated.
2026-04-21 23:26:56 -04:00
VinPropane e31cd2df68 NEO-24: freshen server position before target-select + surface divergence on HUD
Fix "Tab says denied even though I'm in range of beta": root cause is the
race between the 20 Hz move-stream sampler and the target-select POST. A
Tab press right after the capsule stops can be validated against the
server's last sampled position, which trails the visible capsule by
several meters.

Client-side fixes (server contract unchanged):

- TargetSelectionClient.set_freshness_kick(authority, player): before each
  POST /target/select, submit a move-stream with the current player
  position so the server's stored snapshot is as fresh as possible when
  the range check runs. Wired in main.gd; optional so tests without the
  wiring still pass (regression-covered).
- PlayerPositionLabel now shows a "srv: (x,y,z) Δ=<d>m age=<ms>" line
  populated from PositionAuthorityClient.authoritative_ack, so any
  residual client/server divergence is visible in the HUD and future
  reports can point at it directly.
- Two new tests: select POST kicks exactly one freshness stream with the
  current player position before POSTing, and the kick is a no-op when
  the wiring is absent.

Docs: plan Decision 5, review follow-up #2, manual QA section 5 and
section 1, and client README updated to describe the new behaviors.
2026-04-21 23:21:16 -04:00
VinPropane 71ae829482 NEO-24: add visible target-anchor markers + HUD distance lines
Players reported targeting "feels inconsistent" because the server
PrototypeTargetRegistry anchors (alpha (-5,-5) r=8, beta (8,8) r=4) have
no visible meshes — the only console visible in the scene is the NEO-9
PrototypeTerminal at origin, which is unrelated to NEO-23/24 targeting.

Adds a display-only mirror of the server registry:

- client/scripts/prototype_target_markers.gd spawns a colored mast +
  translucent flat radius ring per anchor so the lock radius is
  visible in-world.
- client/scripts/prototype_target_constants.gd gains ANCHORS with
  position/radius/color, matching PrototypeTargetRegistry.cs. Marked
  display-only; server remains authoritative for validity.
- TargetLockLabel now renders a per-anchor distance line each physics
  tick ("<id>: <d> m / <radius> (in|out)") so players can see the
  relationship between the visible capsule and the lock radius and
  immediately spot client/server position drift.

Also updates README, plan (Decision 4), manual QA (Section 1 boot +
Section 4 locomotion), and the review file's follow-up section to
describe the UX fix.
2026-04-21 23:04:03 -04:00
VinPropane 435a32b3b3 NEO-24: fix movement-driven target refresh via authoritative_ack signal
Review 2026-04-21 caught that the hybrid soft-lock refresh path is
unreachable during normal WASD locomotion. `main.gd` was wiring
`TargetSelectionClient` to `PositionAuthorityClient.authoritative_position_received`,
which only fires on boot sync and move-rejection resync — successful
`move-stream` 200s are intentionally silent to avoid RTT rubber-banding.
So walking out of an alpha/beta radius never triggered the throttled
`GET /target` the HUD depends on, and validity stayed stuck at `ok`.

Add a separate `authoritative_ack(world)` signal on `PositionAuthorityClient`
emitted from both `BOOT_GET` 200 and successful `move-stream` 200, and
switch `TargetSelectionClient` (+ `main.gd`) to it. The snap signal keeps
its current semantics so rubber-band suppression is untouched; the ack
signal is a pure heartbeat that cooldown-throttled consumers can hook.

Also adds an integration test that wires both real clients together (per
the review's suggestion 1) so renames or mis-wires between the two
scripts fail loudly rather than silently skipping the end-to-end path.

- `client/scripts/position_authority_client.gd`: new `authoritative_ack`
  signal; extracted `_parse_world_from_response` helper to share JSON
  parse across `BOOT_GET` and `STREAM_POST`; emit ack from both.
- `client/scripts/target_selection_client.gd`: rename
  `on_authoritative_position_snap` to `on_authoritative_ack`; drop
  `apply_as_snap` gate (no longer meaningful).
- `client/scripts/main.gd`: connect the new signal.
- `client/test/position_authority_client_test.gd`: assert ack on boot
  200 and stream 200.
- `client/test/target_selection_client_test.gd`: rename tests for new
  handler.
- `client/test/target_refresh_on_locomotion_test.gd`: new integration
  suite wiring real authority + target clients.
- Plan Decision 3 + Tests row + Files-to-modify row updated.
- `docs/reviews/2026-04-21-NEO-24.md`: committed with blocking issue +
  suggestions struck through with `Done.` notes per
  planning-implementation-docs rule.
- `docs/decomposition/modules/documentation_and_implementation_alignment.md`:
  E1.M3 row now reflects NEO-24 landed.
- `client/README.md` + `docs/manual-qa/NEO-24.md`: refreshed signal names
  so the soft-lock refresh description matches the wiring.

Tests: 88/88 GdUnit headless passed locally.
2026-04-21 22:35:41 -04:00
VinPropane cbcb4e3d63 NEO-24: add manual QA checklist
First instance of the new docs/manual-qa/ convention. Covers boot sync,
Tab happy path, out-of-range soft-lock (both by Tab and by locomotion
per Decision 2), swap-to-beta, Esc clear, denial UI hygiene, input
behavior, move-rejection coexistence, transport failure, and no-
regression checks against NEO-7/9/19/22.
2026-04-21 22:21:50 -04:00